How to get these Working together? -
sMog. - 10.03.2011
Hello how to get these 2 working together =?
Код:
/***************************************** - [Random Messages by: Hoxxy] - *****************************************/
/* Hoxxy's InGameTeleport Maker v1.0 */
/* You don't have permission to DELETE or CHANGE credits. */
/* You don't have permission to EDIT my FS, and UPLOAD it as yours. */
/* You don't have permission to publish it on your BLOGS or WEBSITES. */
/* If you want that, send me E-mail or PM on sa-mp.com forum */
/* My E-mail is opanakk@gmail.com, and name is Pooh7 */
/* www.sa-mp.com | www.nl-gaming.net */
/*************************************************************************************************************************/
#define FILTERSCRIPT
#include <a_samp>
#include <Fini>
#include <sscanf2>
#define COLOR_GRAD2 0xBFC0C2FF
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_BLUE 0x00C2ECFF
#define COLOR_GREEN 0x48E31CFF
#define COLOR_LIGHTGREEN 0x80FF80FF
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_LIGHTYELLOW 0xFFFF80FF
#define MAX_LOCATIONS 30
#define File "Teleports.ini"
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
new bool:TeleportForAll;
enum tInfo
{
Location[32],
Float:tX,
Float:tY,
Float:tZ,
};
new TeleportInfo[MAX_LOCATIONS][tInfo];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Ingame teleport maker by Hoxxy LOADED");
print("--------------------------------------\n");
TeleportForAll = true;
LoadTeleports();
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Ingame teleport maker by Hoxxy UNLOADED");
print("----------------------------------\n");
}
#endif
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(makeport, 8, cmdtext);
dcmd(teleport, 8, cmdtext);
dcmd(toggleport, 10, cmdtext);
dcmd(reloadteleports, 15, cmdtext);
dcmd(teleporthelp, 12, cmdtext);
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 2000 && response)
{
TeleportPlayer(playerid, listitem);
}
return 1;
}
stock LoadTeleports()
{
if(!Fini_Exists(File))
{
printf("DEBUG: The file %s doesn't exists. Creating...", File);
Fini_Create(File);
printf("DEBUG: File %s is created.", File);
return 1;
}
new location[32], stringfromfile[128], id[3];
Fini_OpenFile(File);
for(new i = 0; i < sizeof(TeleportInfo); i++)
{
format(id, sizeof(id), "%d", i);
strmid(stringfromfile, Fini_GetStr(id), 1, strlen(Fini_GetStr(id)), 255);
if(!strlen(stringfromfile)) break;
sscanf(stringfromfile, "p<|>s[32]fff",
location, TeleportInfo[i][tX], TeleportInfo[i][tY], TeleportInfo[i][tZ]);
strmid(TeleportInfo[i][Location], location, 0, strlen(location), 255);
printf("Teleport Info: %d, %s, %f, %f", i, TeleportInfo[i][Location], TeleportInfo[i][tX], TeleportInfo[i][tY], TeleportInfo[i][tZ]);
}
Fini_CloseFile();
return 1;
}
stock TeleportPlayer(playerid, id)
{
if(IsPlayerInAnyVehicle(playerid)) SetVehiclePos(GetPlayerVehicleID(playerid), TeleportInfo[id][tX], TeleportInfo[id][tY], TeleportInfo[id][tZ]);
else SetPlayerPos(playerid, TeleportInfo[id][tX], TeleportInfo[id][tY], TeleportInfo[id][tZ]);
new string[64];
format(string, sizeof(string), "You have been teleported to {FFFFFF}%s.", TeleportInfo[id][Location]);
SendClientMessage(playerid, COLOR_LIGHTGREEN, string);
return 1;
}
dcmd_makeport(playerid, params[])
{
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, " (error) You are not authorized to use this command!");
new teleloc[32], Float:Pos[3], TeleportMaxID = 0, string[128], id[3];
if(sscanf(params, "s[32]", teleloc)) return SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /makeport [Location name]");
for(new i = 0; i < MAX_LOCATIONS; i++)
{
if(strlen(TeleportInfo[i][Location]) > 0)
{
TeleportMaxID++;
}
}
format(id, sizeof(id), "%d", TeleportMaxID);
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
format(string, sizeof(string), "Location name: {FFFF00}%s {FF9900}| X: {FFFF00}%f {FF9900}| Y: {FFFF00}%f {FF9900}| Z: {FFFF00}%f",
teleloc, Pos[0], Pos[1], Pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, string);
SendClientMessage(playerid, COLOR_ORANGE, "You have added new teleport! Use /teleport.");
strmid(TeleportInfo[TeleportMaxID][Location], teleloc, 0, strlen(teleloc), 255);
TeleportInfo[TeleportMaxID][tX] = Pos[0];
TeleportInfo[TeleportMaxID][tY] = Pos[1];
TeleportInfo[TeleportMaxID][tZ] = Pos[2];
format(string, sizeof(string), "%s|%f|%f|%f", teleloc, Pos[0], Pos[1], Pos[2]);
if(!Fini_Exists(File)) Fini_Create(File);
Fini_OpenFile(File);
Fini_SetStr(id, string);
Fini_SaveFile();
Fini_CloseFile();
return 1;
}
dcmd_teleport(playerid, params[])
{
#pragma unused params
if(!IsPlayerAdmin(playerid) && TeleportForAll == false) return SendClientMessage(playerid, COLOR_GRAD2, " (error) You are not authorized to use this command!");
new string[32], var[512];
for(new i; i < sizeof(TeleportInfo); i++)
{
format(string, sizeof(string), "%s\n", TeleportInfo[i][Location]);
strcat(var, string);
}
ShowPlayerDialog(playerid, 2000, DIALOG_STYLE_LIST, "Teleport menu", var, "Teleport!", "Close");
return 1;
}
dcmd_toggleport(playerid, params[])
{
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, " (error) You are not authorized to use this command!");
if(TeleportForAll == true)
{
TeleportForAll = false;
SendClientMessage(playerid, COLOR_BLUE, "Teleport for all {FFFFFF}disabled.");
return 1;
}
if(TeleportForAll == false)
{
TeleportForAll = true;
SendClientMessage(playerid, COLOR_BLUE, "Teleport for all {FFFFFF}enabled.");
return 1;
}
return 1;
}
dcmd_reloadteleports(playerid, params[])
{
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, " (error) You are not authorized to use this command!");
LoadTeleports();
SendClientMessage(playerid, COLOR_GREEN, "Teleports reloaded!");
return 1;
}
dcmd_teleporthelp(playerid, params[])
{
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GRAD2, " (error) You are not authorized to use this command!");
SendClientMessage(playerid, COLOR_YELLOW, " /makeport - {FFFF80}Will make new teleport location on your current position");
SendClientMessage(playerid, COLOR_YELLOW, " /teleport - {FFFF80}Will show you teleport menu");
SendClientMessage(playerid, COLOR_YELLOW, " /toggleport - {FFFF80}Enable or disable showing teleport menu for all");
SendClientMessage(playerid, COLOR_YELLOW, " /reloadteleports - {FFFF80}Will (re)load teleports");
SendClientMessage(playerid, COLOR_YELLOW, " /teleporthelp - {FFFF80}Will show help menu");
return 1;
}
Код:
#include <a_samp>
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1],#%1,true,(%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid,"")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid,(%3)[(%2) + 2]))))) return 1
#define COLOR_RED 0xF60000AA
dcmd_tune(playerid, params[])
{
#pragma unused params
if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED, "You have to be in vehicle to use this command!");
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
TogglePlayerControllable(playerid, false);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
dcmd(tune, 4, cmdtext);
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new vehicleid = GetPlayerVehicleID(playerid);
if(dialogid == 1)
{
if(response == 1)
{
if(listitem == 0) //Rims
{
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 1) //Colors
{
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 2) //Hidraulics
{
AddVehicleComponent(vehicleid, 1087);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
if(listitem == 3) //Nitro
{
AddVehicleComponent(vehicleid, 1010);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
if(listitem == 4) //Stereo
{
AddVehicleComponent(vehicleid, 1086);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
if(listitem == 5) //Repair
{
RepairVehicle(vehicleid);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
}
if(response == 0) return TogglePlayerControllable(playerid, true);
}
if(dialogid == 2)
{
if(response == 1)
{
if(listitem == 0)
{
AddVehicleComponent(vehicleid, 1080); //Switch
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 1)
{
AddVehicleComponent(vehicleid, 1074); //Mega
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 2)
{
AddVehicleComponent(vehicleid, 1079); //Cutter
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 3)
{
AddVehicleComponent(vehicleid, 1025); //Offroad
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 4)
{
AddVehicleComponent(vehicleid, 1073); //Shadow
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 5)
{
AddVehicleComponent(vehicleid, 1075); //Rimshine
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 6)
{
AddVehicleComponent(vehicleid, 1076); //Wires
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 7)
{
AddVehicleComponent(vehicleid, 1077); //Classic
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 8)
{
AddVehicleComponent(vehicleid, 1078); //Twist
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 9)
{
AddVehicleComponent(vehicleid, 1081); //Grove
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 10)
{
AddVehicleComponent(vehicleid, 1082); //Import
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 11)
{
AddVehicleComponent(vehicleid, 1083); //Dollar
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 12)
{
AddVehicleComponent(vehicleid, 1084); //Trance
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 13)
{
AddVehicleComponent(vehicleid, 1085); //Atomic
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 14)
{
AddVehicleComponent(vehicleid, 1096); //Ahab
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 15)
{
AddVehicleComponent(vehicleid, 1097); //Virtual
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
if(listitem == 16)
{
AddVehicleComponent(vehicleid, 1098); //Access
ShowPlayerDialog(playerid, 2, DIALOG_STYLE_LIST, "Rims menu", "Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n", "Choose", "Back");
}
}
if(response == 0) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
if(dialogid == 3)
{
if(response == 1)
{
if(listitem == 0)
{
ChangeVehicleColor(vehicleid, 1, 1);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 1)
{
ChangeVehicleColor(vehicleid, 0, 0);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 2)
{
ChangeVehicleColor(vehicleid, 252, 252);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 3)
{
ChangeVehicleColor(vehicleid, 158, 158);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 4)
{
ChangeVehicleColor(vehicleid, 6, 6);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
if(listitem == 5)
{
ChangeVehicleColor(vehicleid, 170, 170);
ShowPlayerDialog(playerid, 3, DIALOG_STYLE_LIST, "Colours menu", "White\nBlack\nGreen\nBlue\nYellow\nRed", "Choose", "Back");
}
}
if(response == 0) return ShowPlayerDialog(playerid, 1, DIALOG_STYLE_LIST, "Tuning Menu", "Rims\nColours\nHidraulics\nNitro\nStereo\nRepair", "Choose", "Cancel");
}
return 0;
}
Re: How to get these Working together? -
HyperZ - 10.03.2011
pawn Код:
/***************************************** - [Random Messages by: Hoxxy] - *****************************************//* Hoxxy's InGameTeleport Maker v1.0 *//* You don't have permission to DELETE or CHANGE credits. *//* You don't have permission to EDIT my FS, and UPLOAD it as yours. *//* You don't have permission to publish it on your BLOGS or WEBSITES. *//* If you want that, send me E-mail or PM on sa-mp.com forum *//* My E-mail is opanakk@gmail.com, and name is Pooh7 *//* http://www.sa-mp.com | http://www.nl-gaming.net *//*************************************************************************************************************************/#define FILTERSCRIPT#include <a_samp>#include <Fini>#include <sscanf2>#define COLOR_GRAD2 0xBFC0C2FF#define COLOR_ORANGE 0xFF9900AA#define COLOR_BLUE 0x00C2ECFF#define COLOR_GREEN 0x48E31CFF#define COLOR_LIGHTGREEN 0x80FF80FF#define COLOR_YELLOW 0xFFFF00AA#define COLOR_LIGHTYELLOW 0xFFFF80FF#define MAX_LOCATIONS 30#define File "Teleports.ini"#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1new bool:TeleportForAll;
enum tInfo
{ Location
[32],
Float:tX,
Float:tY,
Float:tZ,
};
new TeleportInfo
[MAX_LOCATIONS
][tInfo
];
#if defined FILTERSCRIPTpublic OnFilterScriptInit
(){ print("\n--------------------------------------");
print(" Ingame teleport maker by Hoxxy LOADED");
print("--------------------------------------\n");
TeleportForAll
= true;
LoadTeleports
();
return 1;
}public OnFilterScriptExit
(){ return 1;
}#elsemain
(){ print("\n----------------------------------");
print(" Ingame teleport maker by Hoxxy UNLOADED");
print("----------------------------------\n");
}#endifpublic OnPlayerCommandText
(playerid, cmdtext
[]){ dcmd
(makeport,
8, cmdtext
);
dcmd
(teleport,
8, cmdtext
);
dcmd
(toggleport,
10, cmdtext
);
dcmd
(reloadteleports,
15, cmdtext
);
dcmd
(teleporthelp,
12, cmdtext
);
dcmd
(tune,
4, cmdtext
);
return 0;
}stock LoadTeleports
(){ if(!Fini_Exists
(File
)) { printf("DEBUG: The file %s doesn't exists. Creating...", File
);
Fini_Create
(File
);
printf("DEBUG: File %s is created.", File
);
return 1;
} new location
[32], stringfromfile
[128], id
[3];
Fini_OpenFile
(File
);
for(new i
= 0; i
< sizeof(TeleportInfo
); i
++) { format(id,
sizeof(id
),
"%d", i
);
strmid(stringfromfile, Fini_GetStr
(id
),
1,
strlen(Fini_GetStr
(id
)),
255);
if(!strlen(stringfromfile
)) break;
sscanf
(stringfromfile,
"p<|>s[32]fff",
location, TeleportInfo
[i
][tX
], TeleportInfo
[i
][tY
], TeleportInfo
[i
][tZ
]);
strmid(TeleportInfo
[i
][Location
], location,
0,
strlen(location
),
255);
printf("Teleport Info: %d, %s, %f, %f", i, TeleportInfo
[i
][Location
], TeleportInfo
[i
][tX
], TeleportInfo
[i
][tY
], TeleportInfo
[i
][tZ
]);
} Fini_CloseFile
();
return 1;
}stock TeleportPlayer
(playerid, id
){ if(IsPlayerInAnyVehicle
(playerid
)) SetVehiclePos
(GetPlayerVehicleID
(playerid
), TeleportInfo
[id
][tX
], TeleportInfo
[id
][tY
], TeleportInfo
[id
][tZ
]);
else SetPlayerPos
(playerid, TeleportInfo
[id
][tX
], TeleportInfo
[id
][tY
], TeleportInfo
[id
][tZ
]);
new string
[64];
format(string,
sizeof(string
),
"You have been teleported to {FFFFFF}%s.", TeleportInfo
[id
][Location
]);
SendClientMessage
(playerid, COLOR_LIGHTGREEN, string
);
return 1;
}dcmd_makeport
(playerid, params
[]){ if(!IsPlayerAdmin
(playerid
)) return SendClientMessage
(playerid, COLOR_GRAD2,
" (error) You are not authorized to use this command!");
new teleloc
[32],
Float:Pos
[3], TeleportMaxID
= 0, string
[128], id
[3];
if(sscanf
(params,
"s[32]", teleloc
)) return SendClientMessage
(playerid, COLOR_GRAD2,
"USAGE: /makeport [Location name]");
for(new i
= 0; i
< MAX_LOCATIONS; i
++) { if(strlen(TeleportInfo
[i
][Location
]) > 0) { TeleportMaxID
++;
} } format(id,
sizeof(id
),
"%d", TeleportMaxID
);
GetPlayerPos
(playerid, Pos
[0], Pos
[1], Pos
[2]);
format(string,
sizeof(string
),
"Location name: {FFFF00}%s {FF9900}| X: {FFFF00}%f {FF9900}| Y: {FFFF00}%f {FF9900}| Z: {FFFF00}%f",
teleloc, Pos
[0], Pos
[1], Pos
[2]);
SendClientMessage
(playerid, COLOR_ORANGE, string
);
SendClientMessage
(playerid, COLOR_ORANGE,
"You have added new teleport! Use /teleport.");
strmid(TeleportInfo
[TeleportMaxID
][Location
], teleloc,
0,
strlen(teleloc
),
255);
TeleportInfo
[TeleportMaxID
][tX
] = Pos
[0];
TeleportInfo
[TeleportMaxID
][tY
] = Pos
[1];
TeleportInfo
[TeleportMaxID
][tZ
] = Pos
[2];
format(string,
sizeof(string
),
"%s|%f|%f|%f", teleloc, Pos
[0], Pos
[1], Pos
[2]);
if(!Fini_Exists
(File
)) Fini_Create
(File
);
Fini_OpenFile
(File
);
Fini_SetStr
(id, string
);
Fini_SaveFile
();
Fini_CloseFile
();
return 1;
}dcmd_teleport
(playerid, params
[]){ #pragma unused params if(!IsPlayerAdmin
(playerid
) && TeleportForAll
== false
) return SendClientMessage
(playerid, COLOR_GRAD2,
" (error) You are not authorized to use this command!");
new string
[32], var
[512];
for(new i; i
< sizeof(TeleportInfo
); i
++) { format(string,
sizeof(string
),
"%s\n", TeleportInfo
[i
][Location
]);
strcat(var, string
);
} ShowPlayerDialog
(playerid,
2000, DIALOG_STYLE_LIST,
"Teleport menu", var,
"Teleport!",
"Close");
return 1;
}dcmd_toggleport
(playerid, params
[]){ #pragma unused params if(!IsPlayerAdmin
(playerid
)) return SendClientMessage
(playerid, COLOR_GRAD2,
" (error) You are not authorized to use this command!");
if(TeleportForAll
== true
) { TeleportForAll
= false;
SendClientMessage
(playerid, COLOR_BLUE,
"Teleport for all {FFFFFF}disabled.");
return 1;
} if(TeleportForAll
== false
) { TeleportForAll
= true;
SendClientMessage
(playerid, COLOR_BLUE,
"Teleport for all {FFFFFF}enabled.");
return 1;
} return 1;
}dcmd_reloadteleports
(playerid, params
[]){ #pragma unused params if(!IsPlayerAdmin
(playerid
)) return SendClientMessage
(playerid, COLOR_GRAD2,
" (error) You are not authorized to use this command!");
LoadTeleports
();
SendClientMessage
(playerid, COLOR_GREEN,
"Teleports reloaded!");
return 1;
}dcmd_teleporthelp
(playerid, params
[]){ #pragma unused params if(!IsPlayerAdmin
(playerid
)) return SendClientMessage
(playerid, COLOR_GRAD2,
" (error) You are not authorized to use this command!");
SendClientMessage
(playerid, COLOR_YELLOW,
" /makeport - {FFFF80}Will make new teleport location on your current position");
SendClientMessage
(playerid, COLOR_YELLOW,
" /teleport - {FFFF80}Will show you teleport menu");
SendClientMessage
(playerid, COLOR_YELLOW,
" /toggleport - {FFFF80}Enable or disable showing teleport menu for all");
SendClientMessage
(playerid, COLOR_YELLOW,
" /reloadteleports - {FFFF80}Will (re)load teleports");
SendClientMessage
(playerid, COLOR_YELLOW,
" /teleporthelp - {FFFF80}Will show help menu");
return 1;
}dcmd_tune
(playerid, params
[]){ #pragma unused params if(!IsPlayerInAnyVehicle
(playerid
)) return SendClientMessage
(playerid, COLOR_RED,
"You have to be in vehicle to use this command!");
ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
TogglePlayerControllable
(playerid, false
);
return 1;
}public OnDialogResponse
(playerid, dialogid, response, listitem, inputtext
[]){ if(dialogid
== 2000 && response
) { TeleportPlayer
(playerid, listitem
);
} new vehicleid
= GetPlayerVehicleID
(playerid
);
if(dialogid
== 1) { if(response
== 1) { if(listitem
== 0) //Rims { ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 1) //Colors { ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 2) //Hidraulics { AddVehicleComponent
(vehicleid,
1087);
ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} if(listitem
== 3) //Nitro { AddVehicleComponent
(vehicleid,
1010);
ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} if(listitem
== 4) //Stereo { AddVehicleComponent
(vehicleid,
1086);
ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} if(listitem
== 5) //Repair { RepairVehicle
(vehicleid
);
ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} } if(response
== 0) return TogglePlayerControllable
(playerid, true
);
} if(dialogid
== 2) { if(response
== 1) { if(listitem
== 0) { AddVehicleComponent
(vehicleid,
1080);
//Switch ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 1) { AddVehicleComponent
(vehicleid,
1074);
//Mega ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 2) { AddVehicleComponent
(vehicleid,
1079);
//Cutter ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 3) { AddVehicleComponent
(vehicleid,
1025);
//Offroad ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 4) { AddVehicleComponent
(vehicleid,
1073);
//Shadow ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 5) { AddVehicleComponent
(vehicleid,
1075);
//Rimshine ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 6) { AddVehicleComponent
(vehicleid,
1076);
//Wires ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 7) { AddVehicleComponent
(vehicleid,
1077);
//Classic ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 8) { AddVehicleComponent
(vehicleid,
1078);
//Twist ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 9) { AddVehicleComponent
(vehicleid,
1081);
//Grove ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 10) { AddVehicleComponent
(vehicleid,
1082);
//Import ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 11) { AddVehicleComponent
(vehicleid,
1083);
//Dollar ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 12) { AddVehicleComponent
(vehicleid,
1084);
//Trance ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 13) { AddVehicleComponent
(vehicleid,
1085);
//Atomic ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 14) { AddVehicleComponent
(vehicleid,
1096);
//Ahab ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 15) { AddVehicleComponent
(vehicleid,
1097);
//Virtual ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} if(listitem
== 16) { AddVehicleComponent
(vehicleid,
1098);
//Access ShowPlayerDialog
(playerid,
2, DIALOG_STYLE_LIST,
"Rims menu",
"Switch\nMega\nCutter\nOffroad\nShadow\nRimshine\nWires\nClassic\nTwist\nGrove\nImport\nDollar\nTrance\nAtomic\nAhab\nVirtual\nAccess\n",
"Choose",
"Back");
} } if(response
== 0) return ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} if(dialogid
== 3) { if(response
== 1) { if(listitem
== 0) { ChangeVehicleColor
(vehicleid,
1,
1);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 1) { ChangeVehicleColor
(vehicleid,
0,
0);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 2) { ChangeVehicleColor
(vehicleid,
252,
252);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 3) { ChangeVehicleColor
(vehicleid,
158,
158);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 4) { ChangeVehicleColor
(vehicleid,
6,
6);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} if(listitem
== 5) { ChangeVehicleColor
(vehicleid,
170,
170);
ShowPlayerDialog
(playerid,
3, DIALOG_STYLE_LIST,
"Colours menu",
"White\nBlack\nGreen\nBlue\nYellow\nRed",
"Choose",
"Back");
} } if(response
== 0) return ShowPlayerDialog
(playerid,
1, DIALOG_STYLE_LIST,
"Tuning Menu",
"Rims\nColours\nHidraulics\nNitro\nStereo\nRepair",
"Choose",
"Cancel");
} return 0;
}
Re: How to get these Working together? -
sMog. - 10.03.2011
what you edited here ?
Re: How to get these Working together? -
Mean - 10.03.2011
Can't you do ANYTHING yourself? Just copy the code under each callback, and put it all in 1 callback. Althrough, it's risky for big scripts, as you aren't using any big ones, it shoudn't be hard.
Also, why don't you just use them as filterscripts, seperated?
Re: How to get these Working together? -
sMog. - 17.03.2011
i just want what him edit for future things ... i can learn something..
EDIT: OKey now i see you added these 2 together thanks
i love it.