07.03.2011, 19:18
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Weapon sync was not modified in 0.3b or 0.3c, it's same since 0.3a...
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0.3b's weapon sync is vastly superior. That has been tested and proven. Just because an animation syncing error appeared does NOT make 0.3b sync worse than 0.3a...
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The weapon sync doesn't magically get better, some code had to be changed there to improve the weapon sync "vastly". And now from 0.3b to 0.3c the sync is still good in what touches to hitbox etc, but we are getting that reloading bug, just that. Everything else is fine.
We didn't see such bug on 0.3b, so something was done about either the weapon sync or the player weapon data because this SA-MP version is failing to count the spas12 bullets on a small period of time.
Something was done to make this bug occur.
The other weapons have this bug too but we rarely see it..like 1 in 100, so something's wrong with Spas12.
And about Sniper...sometimes players shoot their own head. It's not as frequent as the Spas12 bug, but still it's a fair probability of it happen since I had it about 3 times in a row when fighting a player.
Something went wrong with these 2 weapons, and we are here to try and help you fix it. Usually we DMers are very critical in what touches to sync and such things because that's how DM works, it's about sync.
We aren't here to hate or create a bad criticism about SA-MP, we are here to help
I'm telling this to avoid some people to think on the wrong way.