Get nearest player
#2

This will start you off.

pawn Code:
forward GetClosestPlayerToPlayer(playerid);
public GetClosestPlayerToPlayer(playerid)
{
    new Float:dist = 1000.0;
    new targetid = INVALID_PLAYER_ID;
    new Float:x1,Float:y1,Float:z1;
    new Float:x2,Float:y2,Float:z2;
    new Float:tmpdis;
    GetPlayerPos(playerid,x1,y1,z1);
    for(new i=0;i<MAX_PLAYERS;i++)
    {
        if(i == playerid) continue;
        GetPlayerPos(i,x2,y2,z2);
        tmpdis = floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
        if(tmpdis < dist)
        {
            dist = tmpdis;
            targetid = i;
        }
    }
    return targetid;
}
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Messages In This Thread
Get nearest player - by austin070 - 03.03.2011, 23:54
Re: Get nearest player - by Antonio [G-RP] - 04.03.2011, 00:01
Re: Get nearest player - by austin070 - 04.03.2011, 00:07

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