02.03.2011, 15:33
Yes
Like:
Like:
pawn Code:
// On top:
new playerIsDead[MAX_PLAYERS];
//OnPlayerConnect(playerid)
playerIsDead[playerid] = 0;
OnPlayerSpawn(playerid)
{
if(playerIsDead[playerid] == 1)
{
//Do something here
}
return playerIsDead[playerid] = 0;
}

