if (strcmp("/sw", cmdtext, true, 10) == 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 25, 1000);
SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
SetPlayerFacingAngle(playerid, 330.8037);
SetPlayerVirtualWorld(playerid, 2);
SetPlayerInterior(playerid, 17);
return 1;
}
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469) *then SetPlayerInterior(playerid, 17) && SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469) && SetPlayerFacingAngle(playerid, 330.8037) && GivePlayerWeapon(playerid, 25, 1000) && SetPlayerHealth(playerid, 100) && SetPlayerArmour(playerid, 100); else SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); return 1;
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469)
{
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
SetPlayerFacingAngle(playerid, 330.8037);
GivePlayerWeapon(playerid, 25, 1000);
SetPlayerHealth(playerid, 100)
SetPlayerArmour(playerid, 100);
else
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
return 1;
public OnPlayerDeath(playerid, killerid, reason)
{
SendClientMessage(killerid, 0xAA3333AA, "You just killed a player");
SendClientMessage(killerid, COLOR_GREEN, "( $ ) +1000");
GivePlayerMoney(killerid, 1000);
SendClientMessage(playerid, 0xAA3333AA, "( $ ) -100");
GivePlayerMoney(playerid, -100);
// Cityhall
if IsPlayerInRangeOfPoint(playerid, 200, 368.2953,173.8816,1008.3828)
*then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place")
&& Kick(killerid);
else
// Bank
if IsPlayerInRangeOfPoint(playerid, 200, 347.2672,173.7295,1014.1875)
*then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place")
&& Kick(killerid);
else
// shotgun war
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469)
*then SetPlayerInterior(playerid, 17)
&& SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469)
&& SetPlayerFacingAngle(playerid, 330.8037)
&& GivePlayerWeapon(playerid, 25, 1000)
&& SetPlayerHealth(playerid, 100)
&& SetPlayerArmour(playerid, 100);
else
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
return 1;
}
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Code:
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469)
{
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
SetPlayerFacingAngle(playerid, 330.8037);
GivePlayerWeapon(playerid, 25, 1000);
SetPlayerHealth(playerid, 100)
SetPlayerArmour(playerid, 100);
else
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
return 1;
|
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469)
{
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
SetPlayerFacingAngle(playerid, 330.8037);
GivePlayerWeapon(playerid, 25, 1000);
SetPlayerHealth(playerid, 100)
SetPlayerArmour(playerid, 100);
}
else
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
return 1;
|
He missed a bracket.
pawn Code:
|
?
// On top:
new playerIsDead[MAX_PLAYERS];
//OnPlayerConnect(playerid)
playerIsDead[playerid] = 0;
OnPlayerSpawn(playerid)
{
if(playerIsDead[playerid] == 1)
{
//Do something here
}
return playerIsDead[playerid] = 0;
}
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Yes
Like: pawn Code:
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