if (strcmp("/sw", cmdtext, true, 10) == 0) { ResetPlayerWeapons(playerid); GivePlayerWeapon(playerid, 25, 1000); SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469); SetPlayerFacingAngle(playerid, 330.8037); SetPlayerVirtualWorld(playerid, 2); SetPlayerInterior(playerid, 17); return 1; }
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469) *then SetPlayerInterior(playerid, 17) && SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469) && SetPlayerFacingAngle(playerid, 330.8037) && GivePlayerWeapon(playerid, 25, 1000) && SetPlayerHealth(playerid, 100) && SetPlayerArmour(playerid, 100); else SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); return 1;
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469); SetPlayerFacingAngle(playerid, 330.8037); GivePlayerWeapon(playerid, 25, 1000); SetPlayerHealth(playerid, 100) SetPlayerArmour(playerid, 100); else { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); } return 1;
public OnPlayerDeath(playerid, killerid, reason) { SendClientMessage(killerid, 0xAA3333AA, "You just killed a player"); SendClientMessage(killerid, COLOR_GREEN, "( $ ) +1000"); GivePlayerMoney(killerid, 1000); SendClientMessage(playerid, 0xAA3333AA, "( $ ) -100"); GivePlayerMoney(playerid, -100); // Cityhall if IsPlayerInRangeOfPoint(playerid, 200, 368.2953,173.8816,1008.3828) *then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place") && Kick(killerid); else // Bank if IsPlayerInRangeOfPoint(playerid, 200, 347.2672,173.7295,1014.1875) *then SendClientMessage(killerid, 0xFF0000FF, "( ! ) You are kicked by the server for: Kill in a Forbidden Place") && Kick(killerid); else // shotgun war if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469) *then SetPlayerInterior(playerid, 17) && SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469) && SetPlayerFacingAngle(playerid, 330.8037) && GivePlayerWeapon(playerid, 25, 1000) && SetPlayerHealth(playerid, 100) && SetPlayerArmour(playerid, 100); else SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); return 1; }
Code:
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469); SetPlayerFacingAngle(playerid, 330.8037); GivePlayerWeapon(playerid, 25, 1000); SetPlayerHealth(playerid, 100) SetPlayerArmour(playerid, 100); else { SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); } return 1; |
if IsPlayerInRangeOfPoint(playerid, 100, -19.0286,-175.3378,1003.5469)
{
SetPlayerInterior(playerid, 17);
SetPlayerPos(playerid, -19.0286,-175.3378,1003.5469);
SetPlayerFacingAngle(playerid, 330.8037);
GivePlayerWeapon(playerid, 25, 1000);
SetPlayerHealth(playerid, 100)
SetPlayerArmour(playerid, 100);
}
else
{
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid, 0);
}
return 1;
He missed a bracket.
pawn Code:
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// On top:
new playerIsDead[MAX_PLAYERS];
//OnPlayerConnect(playerid)
playerIsDead[playerid] = 0;
OnPlayerSpawn(playerid)
{
if(playerIsDead[playerid] == 1)
{
//Do something here
}
return playerIsDead[playerid] = 0;
}
Yes
Like: pawn Code:
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