Is that scriptable with pawn?
#10

@Ricop522 lmao on that one
@[03]Garsino i thought about updating the the object position of the magnet with the coords of the helicopter so i can also use MoveObject to move the magnet up and down (didn't work when using AttachObjectToVehicle).

Other question. I don't think theres a method to detect a empty car without a variable is it?
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Messages In This Thread
Is that scriptable with pawn? - by XoX - 13.02.2011, 19:55
Re: Is that scriptable with pawn? - by Mean - 13.02.2011, 20:03
Re: Is that scriptable with pawn? - by XoX - 13.02.2011, 20:09
Re: Is that scriptable with pawn? - by park4bmx - 13.02.2011, 21:11
Re: Is that scriptable with pawn? - by Mean - 13.02.2011, 21:25
Re: Is that scriptable with pawn? - by XoX - 14.02.2011, 11:36
Re: Is that scriptable with pawn? - by pantelimonfl - 14.02.2011, 12:00
Re: Is that scriptable with pawn? - by XoX - 14.02.2011, 12:53
Re: Is that scriptable with pawn? - by [03]Garsino - 14.02.2011, 14:14
Re: Is that scriptable with pawn? - by XoX - 14.02.2011, 14:20

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