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Is that scriptable with pawn? - Printable Version

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+---- Thread: Is that scriptable with pawn? (/showthread.php?tid=225512)



Is that scriptable with pawn? - XoX - 13.02.2011

I saw a cool script for MTA. It will add a magnet to the Leviathan.
http://community.mtasa.com/index.php...details&id=588

So my question is if that could work on samp and if it does how to do?


Re: Is that scriptable with pawn? - Mean - 13.02.2011

Sure it's possible, attach an object to the vehicle, but it's hardly scriptable.


Re: Is that scriptable with pawn? - XoX - 13.02.2011

Is there an invisible Object i could use?


Re: Is that scriptable with pawn? - park4bmx - 13.02.2011

well i know what im doing tomorrow then
im going make a script something like this AND probably put it on the forum.


Re: Is that scriptable with pawn? - Mean - 13.02.2011

Quote:
Originally Posted by park4bmx
Посмотреть сообщение
well i know what im doing tomorrow then
im going make a script something like this AND probably put it on the forum.
I would be greatful if you do it...


Re: Is that scriptable with pawn? - XoX - 14.02.2011

I'm also working on it now *lolz*


Re: Is that scriptable with pawn? - pantelimonfl - 14.02.2011

You can attach the magnet to the heli, and then o the closest car i think..


Re: Is that scriptable with pawn? - XoX - 14.02.2011

Nope doesn't work.
Attaching the magnet to the heli works perfectly
/imageshack/img716/6152/heli1.png
But attaching to both car and heli seems not to work
it will cause that:
/imageshack/img689/1789/heli2d.png


Re: Is that scriptable with pawn? - [03]Garsino - 14.02.2011

Quote:
Originally Posted by XoX
Посмотреть сообщение
Nope doesn't work.
Attaching the magnet to the heli works perfectly
/imageshack/img716/6152/heli1.png
But attaching to both car and heli seems not to work
it will cause that:
/imageshack/img689/1789/heli2d.png
You need to run a timer to update the position of the vehicle all the time.


Re: Is that scriptable with pawn? - XoX - 14.02.2011

@Ricop522 lmao on that one
@[03]Garsino i thought about updating the the object position of the magnet with the coords of the helicopter so i can also use MoveObject to move the magnet up and down (didn't work when using AttachObjectToVehicle).

Other question. I don't think theres a method to detect a empty car without a variable is it?