10.02.2011, 12:49
Quote:
I think you can use Virtual world (SetPlayerVirtualWorld).
And then when player exit's that building you can check IsPlayerInRangeOfPoint() and GetPlayerVirtualWorld() to see where you need to TP him. Edit: Or, even better what MadeMan said. |
pawn Код:
SetPlayerInterior( playerid, interiorid );