09.02.2011, 20:34
I think you can use Virtual world (SetPlayerVirtualWorld).
And then when player exit's that building you can check IsPlayerInRangeOfPoint() and GetPlayerVirtualWorld() to see where you need to TP him.
Edit: Or, even better what MadeMan said.
And then when player exit's that building you can check IsPlayerInRangeOfPoint() and GetPlayerVirtualWorld() to see where you need to TP him.
Edit: Or, even better what MadeMan said.