[ajuda] /d bugado me ajudem
#8

Arrumei pra vocк, isto deve resolver o seu problema :

pawn Код:
if(strcmp(cmd, "/departamento", true) == 0 || strcmp(cmd, "/d", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            new time = PlayerInfo[playerid][pMember];
            new time2 = PlayerInfo[playerid][pLeader];
            new result[256];
            result = strtok(cmdtext, idx);
            GetPlayerName(playerid, sendername, sizeof(sendername));
            if(!strlen(result))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USE: (/d)epartamento [departamento chat]");
                return 1;
            }
            if(time==1||time2==1||time== 2||time2== 2||time==3||time2==3||time==4||time2==4)
            {
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                {
                    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sargentot %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadete %s: %s, over. **", sendername, result); }
                    else
                    {
                        format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result);
                    }
                    SendTeamMessage(1, COLOR_ALLDEPT, string);
                    SendTeamMessage(2, COLOR_ALLDEPT, string);
                    SendTeamMessage(3, COLOR_ALLDEPT, string);
                    SendTeamMessage(4, COLOR_ALLDEPT, string);
                    printf("%s", string);
                    return 1;
                }
                else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
                {
                    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante de Elite %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Membro de Elite %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agente Especial %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Agente Oficial %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Agente %s: %s, over. **", sendername, result); }
                    else
                    {
                        format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result);
                    }
                    SendTeamMessage(1, COLOR_ALLDEPT, string);
                    SendTeamMessage(2, COLOR_ALLDEPT, string);
                    SendTeamMessage(3, COLOR_ALLDEPT, string);
                    SendTeamMessage(4, COLOR_ALLDEPT, string);
                    printf("%s", string);
                    return 1;
                }
                else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
                {
                    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Tenete %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captiгo %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
                    else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result); }
                    else
                    {
                        format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result);
                    }
                    SendTeamMessage(1, COLOR_ALLDEPT, string);
                    SendTeamMessage(2, COLOR_ALLDEPT, string);
                    SendTeamMessage(3, COLOR_ALLDEPT, string);
                    SendTeamMessage(4, COLOR_ALLDEPT, string);
                    printf("%s", string);
                    return 1;
                }
                else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
                {
                    format(string, sizeof(string), "** Medicos %s: %s, over. **", sendername, result);
                    SendTeamMessage(1, COLOR_ALLDEPT, string);
                    SendTeamMessage(2, COLOR_ALLDEPT, string);
                    SendTeamMessage(3, COLOR_ALLDEPT, string);
                    SendTeamMessage(4, COLOR_ALLDEPT, string);
                    printf("%s", string);
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD2, "  Vocк nгo faz parte do time !");
                return 1;
            }
        }
        return 1;
    }

Espero ter ajudado
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Messages In This Thread
[ajuda] /d bugado me ajudem - by Dark_xD - 07.02.2011, 23:14
Re: [ajuda] /d bugado me ajudem - by GuikBretas - 07.02.2011, 23:18
Re: [ajuda] /d bugado me ajudem - by Ricop522 - 07.02.2011, 23:54
Re: [ajuda] /d bugado me ajudem - by Dark_xD - 08.02.2011, 14:51
Re: [ajuda] /d bugado me ajudem - by deregudegu - 08.02.2011, 15:06
Re: [ajuda] /d bugado me ajudem - by Peedro Felix - 08.02.2011, 15:35
Re: [ajuda] /d bugado me ajudem - by Dark_xD - 08.02.2011, 16:01
Re: [ajuda] /d bugado me ajudem - by rjjj - 08.02.2011, 16:02

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