[ajuda] /d bugado me ajudem -
Dark_xD - 07.02.2011
o /d esta bugado meu gm й o GF pesso ajudar para desbugar*
pawn Код:
//----------------------------------[departments]-----------------------------------------------
if(strcmp(cmd, "/departamento", true) == 0 || strcmp(cmd, "/d", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: (/d)epartamento [departamento chat]");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sargentot %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadete %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result);
}
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(1, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante de Elite %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Membro de Elite %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agente Especial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Agente Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Agente %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result);
}
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(1, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Tenete %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captiгo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result);
}
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(1, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
{
format(string, sizeof(string), "** Medicos %s: %s, over. **", sendername, result);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(1, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo faz parte do time !");
return 1;
}
}
return 1;
}
Re: [ajuda] /d bugado me ajudem -
GuikBretas - 07.02.2011
Como bugado? esclareзa o bug.
Re: [ajuda] /d bugado me ajudem -
Ricop522 - 07.02.2011
SendTeamMessage(4, COLOR_ALLDEPT, string);
SendTeamMessage(3, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(1, COLOR_ALLDEPT, string);
Re: [ajuda] /d bugado me ajudem -
Dark_xD - 08.02.2011
eu coloco /d e digito o testo ai nao aparece nada, parece que o comando nao existe me ajudem**
Re: [ajuda] /d bugado me ajudem -
deregudegu - 08.02.2011
Pega do GF original o comando e altera para o seu GM, eu faзo assim quando da erro no meu
Re: [ajuda] /d bugado me ajudem -
Peedro Felix - 08.02.2011
Tenta Por No OnPlayerCommandText
Se Nao For o caso Nao sei :S
Re: [ajuda] /d bugado me ajudem -
Dark_xD - 08.02.2011
to precisando de alguem com a soluзгo, e esse Gf ja й o original*
Re: [ajuda] /d bugado me ajudem - rjjj - 08.02.2011
Arrumei pra vocк, isto deve resolver o seu problema
:
pawn Код:
if(strcmp(cmd, "/departamento", true) == 0 || strcmp(cmd, "/d", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new time = PlayerInfo[playerid][pMember];
new time2 = PlayerInfo[playerid][pLeader];
new result[256];
result = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USE: (/d)epartamento [departamento chat]");
return 1;
}
if(time==1||time2==1||time== 2||time2== 2||time==3||time2==3||time==4||time2==4)
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Capitгo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Tenente %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Sargentot %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Cadete %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(3, COLOR_ALLDEPT, string);
SendTeamMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Comandante de Elite %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Membro de Elite %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Agente Especial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Agente Oficial %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Agente %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Recruta %s: %s, over. **", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(3, COLOR_ALLDEPT, string);
SendTeamMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** Tenete %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** Captiгo %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Sargento %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Soldado %s: %s, over. **", sendername, result);
}
SendTeamMessage(1, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(3, COLOR_ALLDEPT, string);
SendTeamMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
{
format(string, sizeof(string), "** Medicos %s: %s, over. **", sendername, result);
SendTeamMessage(1, COLOR_ALLDEPT, string);
SendTeamMessage(2, COLOR_ALLDEPT, string);
SendTeamMessage(3, COLOR_ALLDEPT, string);
SendTeamMessage(4, COLOR_ALLDEPT, string);
printf("%s", string);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, " Vocк nгo faz parte do time !");
return 1;
}
}
return 1;
}
Espero ter ajudado