Help me to add these lines under ongamemodeinit();
#1

Hello,i need help,i want to add some lines to under gamemodeinit,i mean like when the gamemode loads,it will load houses from every player

Код:
		if(PlayerInfo[playerid][pHouseAccepted] > 0)
		{
		    print("///   CREATE HOUSE   ///");
            printf("PlayerID: %d", playerid);
		    new hnametag[64];
		    new hloctag[64];
		    //pickup
			HousePickupIDTemp[playerid] = CreatePickup(1273,1,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]);
			printf("PickupID: %d", HousePickupIDTemp[playerid]);
		    //nametag
		    strmid(hnametag, PlayerInfo[playerid][pHouseTag], 0, strlen(PlayerInfo[playerid][pHouseTag]), 255);
			House3dTextID[playerid] = Create3DTextLabel(hnametag,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.88,20.0,0,1);
			printf("House3dTextID: %d", _:House3dTextID[playerid]);
			//owner
			new string[256];
			format(string, sizeof(string),"Owner: %s", PlayerName(playerid));
			HouseTextOwnerID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.74,20.0,0,1);
			strmid(PlayerInfo[playerid][pHouseOwnerTag], PlayerName(playerid), 0, strlen(PlayerName(playerid)), 255);
			printf("HouseTextOwnerID: %d", _:HouseTextOwnerID[playerid]);
			//location
			strmid(hloctag, PlayerInfo[playerid][pHouseLocTag], 0, strlen(PlayerInfo[playerid][pHouseLocTag]), 255);
			format(string, sizeof(string),"Location: %s", hloctag);
			HouseTextLocationID[playerid] = Create3DTextLabel(string,COLOR_HOUSETEXT,PlayerInfo[playerid][pHouseX],PlayerInfo[playerid][pHouseY],PlayerInfo[playerid][pHouseZ]+0.60,20.0,0,1);
			printf("HouseTextLocationID: %d", _:HouseTextLocationID[playerid]);
			//vehicle
			HouseVehicleIDTemp[playerid] = CreateVehicle(PlayerInfo[playerid][pHouseCarModel],PlayerInfo[playerid][pHouseCarX],PlayerInfo[playerid][pHouseCarY],PlayerInfo[playerid][pHouseCarZ],PlayerInfo[playerid][pHouseCarFacing],PlayerInfo[playerid][pHouseCarColor],PlayerInfo[playerid][pHouseCarColor2], 900);
			if(PlayerInfo[playerid][hVehLock] > 0)
			{
				LockCar(HouseVehicleIDTemp[playerid]);
			}
			printf("VehicleID: %d", HouseVehicleIDTemp[playerid]);
			print("///   CREATE HOUSE END   ///");
		}
		else
		{
		    ClearHouseInfo(playerid);
		}
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Messages In This Thread
Help me to add these lines under ongamemodeinit(); - by WardenCS - 23.01.2011, 18:17
Re: Help me to add these lines under ongamemodeinit(); - by Marricio - 23.01.2011, 18:19
Re: Help me to add these lines under ongamemodeinit(); - by blackwave - 23.01.2011, 18:37

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