23.01.2011, 17:43
You don't use the X/Y velocity without doing calculations. Your velocity on the X axis will only be the full velocity if you are going north/south, Y would be going east/west. If you are going north east, your velocity would get halved between the two. Find the GetPlayerSpeed function, use that. Areas aren't really required, just a simple coordinate in the middle of the road along with IsPlayerInRangeOfPoint.
Hope this helped,
-Conroy.
Hope this helped,
-Conroy.