19.01.2011, 18:25
use a global variable to store if players has killed a human or hasn't. set it to 1 in onplayerdeath.
On top of your script add new killedAHuman[MAX_PLAYERS];.
in OnPlayerDeath add killedAHuman[killerid] = true;
and finally in the cmd do a check if(killedAHuman == true)....else
On top of your script add new killedAHuman[MAX_PLAYERS];.
in OnPlayerDeath add killedAHuman[killerid] = true;
and finally in the cmd do a check if(killedAHuman == true)....else