16.01.2011, 12:15
try this:
for(new i; i<MAX_PLAYERS; i++)
if(IsPlayerConnected(i))
{
ApplyAnimation(i, "DANCING", "dance_loop", 6.0, 1, 0, 0, 1,0);
}
for(new i; i<MAX_PLAYERS; i++)
if(IsPlayerConnected(i))
{
ApplyAnimation(i, "DANCING", "dance_loop", 6.0, 1, 0, 0, 1,0);
}