06.01.2011, 20:02
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
// printf("OnPlayerDeath: playerid: %d, killerid: %d, reason: %s", playerid, killerid, reason); //debug
ClearGuns(playerid);
SetPlayerColor(playerid, TCOLOR_HOSPITAL);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pOnDuty] = 0;
PlayerInfo[playerid][pBombs] = 0;
PlayerInfo[playerid][pScope] = 0;
PlayerInfo[playerid][pLocal] = 999;
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[killerid][pKills] += 1;
CapturingTimer[playerid] = 0;
STDPlayer[playerid] = 0;
IsAtEvent[playerid] = 0;
new name[MAX_PLAYER_NAME];
new killa[MAX_PLAYER_NAME];
new string[128];
new caller = Mobile[playerid];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, killa, sizeof(killa));
pawn Код:
OnPlayerDeath(etc)
{
if(IsAtEvent[playerid] == 1)
{
SetPlayerPos(playerid,crappos)
}
}