public OnPlayerDeath(playerid, killerid, reason) { // printf("OnPlayerDeath: playerid: %d, killerid: %d, reason: %s", playerid, killerid, reason); //debug ClearGuns(playerid); SetPlayerColor(playerid, TCOLOR_HOSPITAL); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pOnDuty] = 0; PlayerInfo[playerid][pBombs] = 0; PlayerInfo[playerid][pScope] = 0; PlayerInfo[playerid][pLocal] = 999; PlayerInfo[playerid][pVirtualWorld] = 0; PlayerInfo[killerid][pKills] += 1; CapturingTimer[playerid] = 0; STDPlayer[playerid] = 0; IsAtEvent[playerid] = 0; new name[MAX_PLAYER_NAME]; new killa[MAX_PLAYER_NAME]; new string[128]; new caller = Mobile[playerid]; GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(killerid, killa, sizeof(killa));
public OnPlayerDeath(playerid, killerid, reason)
{
// printf("OnPlayerDeath: playerid: %d, killerid: %d, reason: %s", playerid, killerid, reason); //debug
ClearGuns(playerid);
SetPlayerColor(playerid, TCOLOR_HOSPITAL);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pOnDuty] = 0;
PlayerInfo[playerid][pBombs] = 0;
PlayerInfo[playerid][pScope] = 0;
PlayerInfo[playerid][pLocal] = 999;
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[killerid][pKills] += 1;
CapturingTimer[playerid] = 0;
STDPlayer[playerid] = 0;
IsAtEvent[playerid] = 0;
new name[MAX_PLAYER_NAME];
new killa[MAX_PLAYER_NAME];
new string[128];
new caller = Mobile[playerid];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, killa, sizeof(killa));
OnPlayerDeath(etc)
{
if(IsAtEvent[playerid] == 1)
{
SetPlayerPos(playerid,crappos)
}
}
if(IsAtEvent[playerid] == 1) { SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,982.1890,-1624.2583,14.9526); SetPlayerFacingAngle(playerid, 90); SetCameraBehindPlayer(playerid); }
public OnPlayerDeath(playerid, killerid, reason)
{
// printf("OnPlayerDeath: playerid: %d, killerid: %d, reason: %s", playerid, killerid, reason); //debug
ClearGuns(playerid);
SetPlayerColor(playerid, TCOLOR_HOSPITAL);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pOnDuty] = 0;
PlayerInfo[playerid][pBombs] = 0;
PlayerInfo[playerid][pScope] = 0;
PlayerInfo[playerid][pLocal] = 999;
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[killerid][pKills] += 1;
CapturingTimer[playerid] = 0;
STDPlayer[playerid] = 0;
new name[MAX_PLAYER_NAME];
new killa[MAX_PLAYER_NAME];
new string[128];
new caller = Mobile[playerid];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, killa, sizeof(killa));
if(IsAtEvent[playerid])
{
IsAtEvent[playerid] = 0;
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,982.1890,-1624.2583,14.9526);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(IsAtEvent[playerid] == 0)
// printf("OnPlayerDeath: playerid: %d, killerid: %d, reason: %s", playerid, killerid, reason); //debug
ClearGuns(playerid);
SetPlayerColor(playerid, TCOLOR_HOSPITAL);
SetPlayerVirtualWorld(playerid, 0);
PlayerInfo[playerid][pOnDuty] = 0;
PlayerInfo[playerid][pBombs] = 0;
PlayerInfo[playerid][pScope] = 0;
PlayerInfo[playerid][pLocal] = 999;
PlayerInfo[playerid][pVirtualWorld] = 0;
PlayerInfo[killerid][pKills] += 1;
CapturingTimer[playerid] = 0;
STDPlayer[playerid] = 0;
IsAtEvent[playerid] = 0;
new name[MAX_PLAYER_NAME];
new killa[MAX_PLAYER_NAME];
new string[128];
new caller = Mobile[playerid];
GetPlayerName(playerid, name, sizeof(name));
GetPlayerName(killerid, killa, sizeof(killa));
} else if(IsAtEvent[playerid] == 1) {
SetPlayerInterior(playerid,0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid,982.1890,-1624.2583,14.9526);
SetPlayerFacingAngle(playerid, 90);
SetCameraBehindPlayer(playerid);
}
pawn Код:
|