[FilterScript] Attachment Editor
#1

Ingame Player Attachment Editor
(originally Player Holding Object Editor)

Decided to create this in a few hours once 0.3c's attached object system lobbed; just like last time around, most don't seem to like offsets very much (hence this release of mine). Works on the same principle as the old editor - WASD keys/real time, but it's now a little prettier and more functional.

/editor and /saveattachments (comment) are the only two commands you'll need to familiarize yourself with.

Just a few things to consider:
- Unless you have dialog IDs running over 9000, this should be fine for use in any existing gamemode.
- Multiplayer use is supported.
- Load the FS and play.
- Zeex's zcmd is required to compile (as I'd never use strtok for anything). Get it here.
.amx: http://solidfiles.com/d/512e8/
source: http://pastebin.com/QEcAiMqt
screen #1: http://i247.photobucket.com/albums/g.../sa-mp-436.png
screen #2: http://i247.photobucket.com/albums/g.../sa-mp-439.png
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#2

Not Bad
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#3

It looks very nice, but you are required to provide the pwn file, or else you shouldn't release it. It's a rule on the forum.

Edit: Nevermind, I saw you changed it a minute ago.
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#4

superb. Thanks man
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#5

Great work Jack Brian.

Strikeout BBCode needs to be implemented on this forum badly.
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#6

Quote:
Originally Posted by Brian.
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(as I'd never use strtok for anything).
Good to know xD I'm not sure if anybody still uses that :P

Anyways, good script, might try this out.
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#7

WOW! A lot of effort!

Good job, keep up!
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#8

Nice one.
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#9

Looks like a nice tool, good job!
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#10

UPDATED - I did this in a hurry, spotted a bit of code which could result in a server crash (had my iterators mixed around in a loop).
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#11

I thought that was gta 4 .. Good job mate!
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#12

Not bad.
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#13

Quote:
Originally Posted by Tessar
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I thought that was gta 4 .. Good job mate!
People go crazy over my game
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#14

Looks great, well done. I guess it lacks the same functionality as the "other" one - attaching objects to vehicles
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#15

Might do that too.
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#16

Looks cool mate.
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#17

Right after i spawn, if i move some keys, crash. If i spawn and wait for about 20 seconds, then move, its ok.

Nice btw!
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#18

This is awesome and I like it.

I got suggestion.
Add that players can load saved attached objects.(ex. /lso comment(load saved object))
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#19

This is cool
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#20

Not bad
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