[FilterScript] Attachment Editor - Printable Version
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+--- Thread: [FilterScript] Attachment Editor (
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Attachment Editor -
General Abe - 01.01.2011
Ingame Player Attachment Editor
(originally Player Holding Object Editor)
Decided to create this in a few hours once 0.3c's attached object system lobbed; just like last time around, most don't seem to like offsets very much (hence this release of mine). Works on the same principle as the old editor - WASD keys/real time, but it's now a little prettier and more functional.
/editor and /saveattachments (comment) are the only two commands you'll need to familiarize yourself with.
Just a few things to consider:
- Unless you have dialog IDs running over 9000, this should be fine for use in any existing gamemode.
- Multiplayer use is supported.
- Load the FS and play.
- Zeex's zcmd is required to compile (as I'd never use strtok for anything). Get it here.
.amx: http://solidfiles.com/d/512e8/
source: http://pastebin.com/QEcAiMqt
screen #1: http://i247.photobucket.com/albums/g.../sa-mp-436.png
screen #2: http://i247.photobucket.com/albums/g.../sa-mp-439.png
Re: Attachment Editor -
Th3-D3v1L - 01.01.2011
Not Bad
Re: Attachment Editor -
Biesmen - 01.01.2011
It looks very nice, but you
are required to provide the pwn file, or else you shouldn't release it. It's a rule on the forum.
Edit: Nevermind, I saw you changed it a minute ago.
Re: Attachment Editor -
Jordan Smith - 01.01.2011
superb. Thanks man
Re: Attachment Editor -
Calgon - 01.01.2011
Great work
Jack Brian.
Strikeout BBCode needs to be implemented on this forum badly.
Re: Attachment Editor -
x-cutter - 01.01.2011
Quote:
Originally Posted by Brian.
(as I'd never use strtok for anything).
|
Good to know xD I'm not sure if anybody still uses that :P
Anyways, good script, might try this out.
Re: Attachment Editor -
Toreno - 01.01.2011
WOW! A lot of effort!
Good job, keep up!
Re: Attachment Editor -
Souvlaki - 01.01.2011
Nice one.
Re: Attachment Editor -
Darklom - 01.01.2011
Looks like a nice tool, good job!
Re: Attachment Editor -
General Abe - 02.01.2011
UPDATED - I did this in a hurry, spotted a bit of code which could result in a server crash (had my iterators mixed around in a loop).
Re: Attachment Editor -
Tessar - 02.01.2011
I thought that was gta 4
.. Good job mate!
Re: Attachment Editor -
HyperZ - 02.01.2011
Not bad.
Re: Attachment Editor -
General Abe - 02.01.2011
Quote:
Originally Posted by Tessar
I thought that was gta 4 .. Good job mate!
|
People go crazy over my game
Re: Attachment Editor -
woot - 02.01.2011
Looks great, well done. I guess it lacks the same functionality as the "other" one - attaching objects to vehicles
Re: Attachment Editor -
General Abe - 03.01.2011
Might do that too.
Re: Attachment Editor -
ExeC - 03.01.2011
Looks cool mate.
Re: Attachment Editor - [L3th4l] - 04.01.2011
Right after i spawn, if i move some keys, crash. If i spawn and wait for about 20 seconds, then move, its ok.
Nice btw!
Re: Attachment Editor -
Dime - 04.01.2011
This is awesome and I like it.
I got suggestion.
Add that players can load saved attached objects.(ex. /lso comment(load saved object))
Re: Attachment Editor -
Marty_Alex - 04.01.2011
This is cool
Re: Attachment Editor -
GaudenasLT - 04.01.2011
Not bad