01.01.2011, 11:16
(
Последний раз редактировалось General Abe; 02.01.2011 в 03:44.
)
Ingame Player Attachment Editor
(originally Player Holding Object Editor)
(originally Player Holding Object Editor)
Decided to create this in a few hours once 0.3c's attached object system lobbed; just like last time around, most don't seem to like offsets very much (hence this release of mine). Works on the same principle as the old editor - WASD keys/real time, but it's now a little prettier and more functional..amx: http://solidfiles.com/d/512e8/
/editor and /saveattachments (comment) are the only two commands you'll need to familiarize yourself with.
Just a few things to consider:
- Unless you have dialog IDs running over 9000, this should be fine for use in any existing gamemode.
- Multiplayer use is supported.
- Load the FS and play.
- Zeex's zcmd is required to compile (as I'd never use strtok for anything). Get it here.
source: http://pastebin.com/QEcAiMqt
screen #1: http://i247.photobucket.com/albums/g.../sa-mp-436.png
screen #2: http://i247.photobucket.com/albums/g.../sa-mp-439.png