[Help] PlayerToPoint
#1

Hey guys I have a problem, my server runs now on 0.3c but the playertopoint function doesn't work as well my streamed pickups doesn't appear, anyone that can help me =?

Код:
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
    if(IsPlayerConnected(playerid))
	{
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetPlayerPos(playerid, oldposx, oldposy, oldposz);
		tempposx = (oldposx -x);
		tempposy = (oldposy -y);
		tempposz = (oldposz -z);
		//printf("DEBUG: X:%f Y:%f Z:%f",posx,posy,posz);
		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
			return 1;
		}
	}
	return 0;
}
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#2

Use https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint instead.
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#3

Why are you using this method? When like the link above ^ is an easier simpler one.
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#4

Do not use this. SA:MP Include's this function.
IsPlayerInRangeOfPoint
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#5

Got it to work, but no I have other problems with attaching objects to vehicles and such :S
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#6

Quote:
Originally Posted by tony_fitto
Посмотреть сообщение
Got it to work, but no I have other problems with attaching objects to vehicles and such :S
What problem? You need to explain better, and include some of your code. The wiki is pretty cool anyways AttachObjectToVehicle()
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#7

This are the current problem I have, I tested all other stuff as well same problem.
When I type /Siren roof, the message appears that I have put the siren on the roof but no siren appears only them message :S

Код:
if(strcmp(cmd, "/siren", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
		    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			{
				new x_nr[256];
				x_nr = strtok(cmdtext, idx);
				if(!strlen(x_nr))
				{
	   				SendClientMessage(playerid, COLOR_GREY, "USAGE: /siren [inside, roof, nothing]");
	   				SendClientMessage(playerid, COLOR_GREY, "[INFO]: 'nothing' will remove the item from your vehicle!");
					return 1;
				}
				if(strcmp(x_nr,"inside",true) == 0)
				{
				    if( Siren[playerid] != INVALID_OBJECT_ID )
				    {
				        new VID;
						VID = GetPlayerVehicleID(playerid);
				        GetPlayerName(playerid, sendername, sizeof(sendername));
					    Siren[playerid] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
						AttachObjectToVehicle(Siren[playerid], VID, 0.0, 0.75, 0.275, 0.0, 0.1, 0.0); // Inside - Premier
						format(string, sizeof(string), "* %s puts the siren on the dashboard.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "[INFO]: You do already have a siren...");
					}
				}
				else if(strcmp(x_nr,"roof",true) == 0)
				{
				    if( Siren[playerid] != INVALID_OBJECT_ID )
				    {
				        new VID;
						VID = GetPlayerVehicleID(playerid);
				        GetPlayerName(playerid, sendername, sizeof(sendername));
					    Siren[playerid] = CreateObject(18646, 10.0, 10.0, 10.0, 0, 0, 0);
						AttachObjectToVehicle(Siren[playerid], VID, -0.43, 0.0, 0.785, 0.0, 0.1, 0.0); // tak - Premier
						format(string, sizeof(string), "* %s puts the siren on the roof.", sendername);
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GREY, "[INFO]: You do already have a siren...");
					}
				}
	   			else if(strcmp(x_nr,"nothing",true) == 0)
				{
				    GetPlayerName(playerid, sendername, sizeof(sendername));
				    DestroyObject(Siren[playerid]);
					format(string, sizeof(string), "* %s takes down the siren.", sendername);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				}
			}
			else
			{
			    SendClientMessage(playerid, COLOR_GREY, "[INFO]: Are you a cop?");
			}
		}
		return 1;
	}
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