21.12.2010, 12:03
can anyone make dini load skins OnPlayerConnect
and save them OnPlayerDisconnect ?
Please gimme a code
and save them OnPlayerDisconnect ?
Please gimme a code
public OnPlayerDisconnect(playerid,reason)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
dini_Create(file);
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
gActivePlayers[playerid]--;
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles
SetPlayerSkin(playerid, dini_Int(file, "skin"));
return 1;
}
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <Dini> #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerDisconnect(playerid,reason) { new file[128], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles if(!dini_Exists(file)) dini_Create(file); dini_IntSet(file, "skin", GetPlayerSkin(playerid)); return 1; } public OnPlayerSpawn(playerid) { new file[128], pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(file, sizeof(file), "\\Leaders\\%skin.inii", pname);//leader the name of your folder in scriptfiles SetPlayerSkin(playerid, dini_Int(file, "skin")); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/skin", cmdtext, true, 10) == 0) { SetPlayerSkin(playerid,256); return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }
public OnPlayerDisconnect(playerid,reason)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.ini", pname);//leader the name of your folder in scriptfiles
if(!dini_Exists(file))
{
dini_Create(file);
}
else
{
dini_IntSet(file, "skin", GetPlayerSkin(playerid));
}
return 1;
}
public OnPlayerSpawn(playerid)
{
new file[128], pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), "\\Leaders\\%skin.ini", pname);//leader the name of your folder in scriptfiles
SetPlayerSkin(playerid, dini_Int(file, "skin"));
return 1;
}