13.09.2010, 01:28
(
Последний раз редактировалось Kitten; 24.11.2013 в 05:22.
)
Solved
new Text:xpsystem[MAX_PLAYERS];
if(GetPlayerScore(killerid) > 5)
{
TextDrawHideForPlayer(killerid,xpsystem[killerid]);
TextDrawShowForPlayer(killerid,xpsystem[killerid]);
TextDrawSetString(xpsystem[killerid],"XP: 5/50");
GivePlayerMoney(killerid,10000);
GameTextForPlayer(killerid,"~y~ PROMOTED ~w~ 5 XP",6000,3);
}
new textdraw4[MAX_PLAYERS];
public OnPlayerDeath(playerid, killerid, reason)
{
new msg[64];
new score = GetPlayerScore(killerid);
SetPlayerScore(killerid, score+1);
format(msg, sizeof(msg),"XP: %d/50",score+1);
TextDrawSetString(textdraw4[killerid],msg);
GivePlayerMoney(killerid, 2000);
GameTextForPlayer(killerid, "~p~1+ ~w~Experience! ~n~~g~+$2000!!",6000,4);
return 1;
}