SA-MP Forums Archive
Text Draw String - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Scripting Help (https://sampforum.blast.hk/forumdisplay.php?fid=12)
+---- Forum: Help Archive (https://sampforum.blast.hk/forumdisplay.php?fid=89)
+---- Thread: Text Draw String (/showthread.php?tid=176399)



Text Draw String - Kitten - 13.09.2010

Solved


Re: Text Draw String - Memoryz - 13.09.2010

Try creating a textdraw for each specific player.
pawn Код:
new Text:xpsystem[MAX_PLAYERS];
pawn Код:
if(GetPlayerScore(killerid) > 5)
    {
        TextDrawHideForPlayer(killerid,xpsystem[killerid]);
        TextDrawShowForPlayer(killerid,xpsystem[killerid]);
        TextDrawSetString(xpsystem[killerid],"XP: 5/50");
        GivePlayerMoney(killerid,10000);
        GameTextForPlayer(killerid,"~y~ PROMOTED ~w~ 5 XP",6000,3);
    }



Re: Text Draw String - CuervO - 13.09.2010

wouldn't it be:

pawn Код:
new textdraw4[MAX_PLAYERS];

also you don't have to hide it and show it to make the textdrawsetstring take effect.



Also i would suggest something different so you don't have to make 99999999 Checks.


pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    new msg[64];
    new score = GetPlayerScore(killerid);
    SetPlayerScore(killerid, score+1);
    format(msg, sizeof(msg),"XP: %d/50",score+1);
    TextDrawSetString(textdraw4[killerid],msg);
    GivePlayerMoney(killerid, 2000);
    GameTextForPlayer(killerid, "~p~1+ ~w~Experience! ~n~~g~+$2000!!",6000,4);
    return 1;
}



Re: Text Draw String - Kitten - 13.09.2010

Solved