auto gates problem
#1

i have a problem with the auto gates. here is the code i dont why they dont move it seems ok no errors.

Код:
forward SouthernCopGate();
forward SouthernCopGateClose();

new southcopgate;
new westcopgate;
new GateSouthern =0; // closed
new GateWestern =0; // closed

OnGameModeInit()
{
    	southcopgate = CreateObject(16775, 2320.6426,2445.9233,5.2734, 0,0,90.0); //lvpd southern gate
        westcopgate = CreateObject(16775, 2294.1990,2500.2039,4.2959, 0,0,90.0); //lvpd western gate

        SetTimer("SouthernCopGate",1000,1);
	SetTimer("WesternCopGate",1000,1);
        return 1;
}

public SouthernCopGate()
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
		if(IsPlayerConnected(i) && IsSpawned[i] == 1)
		{
          new Float:x, Float:y, Float:z;
	      GetPlayerPos(i, x, y, z);
          if(x >= 2321.0969 && x <= 2336.8127 && y >= 2439.5466 && y <= 2451.8848 || x >= 2310.2278 && x <= 2320.1902 && y >= 2440.9089 && y <= 2452.2144)
          {
		  if(gTeam[i] == TEAM_COPS)
		  {
		  if(GateSouthern == 0) // closed
		  {
            MoveObject(southcopgate, 2320.6426,2445.9233,-2.0000, 2);
            GateSouthern =1; // open
            SetTimer("SouthernCopGateClose",5000,0);
           	
		  }
		 }
		}
	  }
	}
  }
public SouthernCopGateClose()
{
       if(GateSouthern == 1) // open
	   {
            MoveObject(southcopgate, 2320.6426,2445.9233,5.2734, 2);
            GateSouthern =0; // closed

        }
      }
public WesternCopGate()
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
		if(IsPlayerConnected(i) && IsSpawned[i] == 1)
		{
          new Float:x, Float:y, Float:z;
	      GetPlayerPos(i, x, y, z);
          if(x >= 2284.3335 && x <= 2304.8169 && y >= 2492.2542 && y <= 2502.3809)
          {
		  if(gTeam[i] == TEAM_COPS)
		  {
		  if(GateWestern == 0) // closed
		  {
            MoveObject(westcopgate, 2294.1990,2510.2039,4.2959, 2);
            GateWestern =1; // open
            SetTimer("WesternCopGateClose",5000,0);
           	
		  }
		 }
		}
	  }
	}
  }
public WesternCopGateClose()
{
       if(GateWestern == 1) // open
	   {
            MoveObject(westcopgate, 2294.1990,2500.2039,4.2959, 2);
            GateWestern =0; // closed

        }
      }
pls help me!!!
Reply
#2

Try...

pawn Код:
forward SouthernCopGate();
forward SouthernCopGateClose();

new southcopgate;
new westcopgate;
new GateSouthern =0; // closed
new GateWestern =0; // closed

OnGameModeInit()
{
        southcopgate = CreateObject(16775, 2320.6426,2445.9233,5.2734, 0,0,90.0); //lvpd southern gate
        westcopgate = CreateObject(16775, 2294.1990,2500.2039,4.2959, 0,0,90.0); //lvpd western gate

        SetTimer("SouthernCopGate",1000,1);
    SetTimer("WesternCopGate",1000,1);
        return 1;
}

public SouthernCopGate()
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && IsSpawned[i] == 1)
        {
          new Float:x, Float:y, Float:z;
          GetPlayerPos(i, x, y, z);
          if(x >= 2321.0969 && x <= 2336.8127 && y >= 2439.5466 && y <= 2451.8848 || x >= 2310.2278 && x <= 2320.1902 && y >= 2440.9089 && y <= 2452.2144)
          {
          if(gTeam[i] == TEAM_COPS)
          {
          if(GateSouthern == 0) // closed
          {
if(PlayerToPoint(15.0, playerid,2320.6426,2445.9233,5.2734))
{
            MoveObject(southcopgate, 2320.6426,2445.9233,-2.0000, 2);
            GateSouthern =1; // open
            SetTimer("SouthernCopGateClose",5000,0);
}
          }
         }
        }
      }
    }
  }
public SouthernCopGateClose()
{
       if(GateSouthern == 1) // open
       {
            MoveObject(southcopgate, 2320.6426,2445.9233,5.2734, 2);
            GateSouthern =0; // closed

        }
      }
public WesternCopGate()
{
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && IsSpawned[i] == 1)
        {
          new Float:x, Float:y, Float:z;
          GetPlayerPos(i, x, y, z);
          if(x >= 2284.3335 && x <= 2304.8169 && y >= 2492.2542 && y <= 2502.3809)
          {
          if(gTeam[i] == TEAM_COPS)
          {
          if(GateWestern == 0) // closed
          {
if(PlayerToPoint(15.0, playerid,2294.1990,2500.2039,4.2959))
{

            MoveObject(westcopgate, 2294.1990,2510.2039,4.2959, 2);
            GateWestern =1; // open
            SetTimer("WesternCopGateClose",5000,0);
}
          }
         }
        }
      }
    }
  }
public WesternCopGateClose()
{
       if(GateWestern == 1) // open
       {
            MoveObject(westcopgate, 2294.1990,2500.2039,4.2959, 2);
            GateWestern =0; // closed

        }
      }
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#3

doent worked. i changed it to isplayerinrangeofpoint but still doent work.
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#4

bump!!!!!!!!!!
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#5

bump!!!!!!!!!! pls help
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