auto gates problem - Printable Version
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+---- Thread: auto gates problem (
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auto gates problem -
billiout - 31.07.2010
i have a problem with the auto gates. here is the code i dont why they dont move it seems ok no errors.
Код:
forward SouthernCopGate();
forward SouthernCopGateClose();
new southcopgate;
new westcopgate;
new GateSouthern =0; // closed
new GateWestern =0; // closed
OnGameModeInit()
{
southcopgate = CreateObject(16775, 2320.6426,2445.9233,5.2734, 0,0,90.0); //lvpd southern gate
westcopgate = CreateObject(16775, 2294.1990,2500.2039,4.2959, 0,0,90.0); //lvpd western gate
SetTimer("SouthernCopGate",1000,1);
SetTimer("WesternCopGate",1000,1);
return 1;
}
public SouthernCopGate()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsSpawned[i] == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
if(x >= 2321.0969 && x <= 2336.8127 && y >= 2439.5466 && y <= 2451.8848 || x >= 2310.2278 && x <= 2320.1902 && y >= 2440.9089 && y <= 2452.2144)
{
if(gTeam[i] == TEAM_COPS)
{
if(GateSouthern == 0) // closed
{
MoveObject(southcopgate, 2320.6426,2445.9233,-2.0000, 2);
GateSouthern =1; // open
SetTimer("SouthernCopGateClose",5000,0);
}
}
}
}
}
}
public SouthernCopGateClose()
{
if(GateSouthern == 1) // open
{
MoveObject(southcopgate, 2320.6426,2445.9233,5.2734, 2);
GateSouthern =0; // closed
}
}
public WesternCopGate()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsSpawned[i] == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
if(x >= 2284.3335 && x <= 2304.8169 && y >= 2492.2542 && y <= 2502.3809)
{
if(gTeam[i] == TEAM_COPS)
{
if(GateWestern == 0) // closed
{
MoveObject(westcopgate, 2294.1990,2510.2039,4.2959, 2);
GateWestern =1; // open
SetTimer("WesternCopGateClose",5000,0);
}
}
}
}
}
}
public WesternCopGateClose()
{
if(GateWestern == 1) // open
{
MoveObject(westcopgate, 2294.1990,2500.2039,4.2959, 2);
GateWestern =0; // closed
}
}
pls help me!!!
Re: auto gates problem -
MyLife - 31.07.2010
Try...
pawn Код:
forward SouthernCopGate();
forward SouthernCopGateClose();
new southcopgate;
new westcopgate;
new GateSouthern =0; // closed
new GateWestern =0; // closed
OnGameModeInit()
{
southcopgate = CreateObject(16775, 2320.6426,2445.9233,5.2734, 0,0,90.0); //lvpd southern gate
westcopgate = CreateObject(16775, 2294.1990,2500.2039,4.2959, 0,0,90.0); //lvpd western gate
SetTimer("SouthernCopGate",1000,1);
SetTimer("WesternCopGate",1000,1);
return 1;
}
public SouthernCopGate()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsSpawned[i] == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
if(x >= 2321.0969 && x <= 2336.8127 && y >= 2439.5466 && y <= 2451.8848 || x >= 2310.2278 && x <= 2320.1902 && y >= 2440.9089 && y <= 2452.2144)
{
if(gTeam[i] == TEAM_COPS)
{
if(GateSouthern == 0) // closed
{
if(PlayerToPoint(15.0, playerid,2320.6426,2445.9233,5.2734))
{
MoveObject(southcopgate, 2320.6426,2445.9233,-2.0000, 2);
GateSouthern =1; // open
SetTimer("SouthernCopGateClose",5000,0);
}
}
}
}
}
}
}
public SouthernCopGateClose()
{
if(GateSouthern == 1) // open
{
MoveObject(southcopgate, 2320.6426,2445.9233,5.2734, 2);
GateSouthern =0; // closed
}
}
public WesternCopGate()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsSpawned[i] == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
if(x >= 2284.3335 && x <= 2304.8169 && y >= 2492.2542 && y <= 2502.3809)
{
if(gTeam[i] == TEAM_COPS)
{
if(GateWestern == 0) // closed
{
if(PlayerToPoint(15.0, playerid,2294.1990,2500.2039,4.2959))
{
MoveObject(westcopgate, 2294.1990,2510.2039,4.2959, 2);
GateWestern =1; // open
SetTimer("WesternCopGateClose",5000,0);
}
}
}
}
}
}
}
public WesternCopGateClose()
{
if(GateWestern == 1) // open
{
MoveObject(westcopgate, 2294.1990,2500.2039,4.2959, 2);
GateWestern =0; // closed
}
}
Re: auto gates problem -
billiout - 31.07.2010
doent worked. i changed it to isplayerinrangeofpoint but still doent work.
Re: auto gates problem -
billiout - 31.07.2010
bump!!!!!!!!!!
Re: auto gates problem -
billiout - 01.08.2010
bump!!!!!!!!!! pls help