19.05.2010, 19:07
e como fasso para uma mensagens GameTextForPlayer tar a piscar?(se der)

public imorte(playerid)
{
SetPlayerHealth(playerid,0.5);
GameTextForPlayer(playerid,"~r~ Gravemente Ferido.",90000,5);
TogglePlayerControllable(playerid,1);
SetPlayerPos(playerid,PlayerInfo[playerid][MorteX],PlayerInfo[playerid][MorteY],PlayerInfo[playerid][MorteZ]);
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
SetTimerEx("Morte",90000, false, "d", playerid);//Timer para terminar a morte depois do tempo
return 1;
}
public Morte(playerid)
{
SetPlayerHealth(playerid,100);
TogglePlayerControllable(playerid,0);
ClearAnimations(playerid);
GameTextForPlayer(playerid,"~r~ Estas curado/a.",5000,5);
SendClientMessage(playerid, COLOR_RED, "Foste curado por um Mйdico. Sobreviveste por um triz!!");
SetPlayerPos(playerid, -315.1414, 1050.0386, 20.3403);
SetPlayerInterior(playerid,0);
return 1;
}
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Originally Posted by tshadow
ok outro problema
o player fica congelado, mas nгo descongela pawn Код:
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new Skin = random(sizeof(Skins));//5512 SetPlayerSkin(playerid,Skin[Skins]);
new Skins [] =
{
23,
28,
29,
59,
101,
223,
258,
259,
299
};
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Originally Posted by andmeida10
nгo deve descongelar porque tens TogglePlayerControlable(playerid,1) e nao deves o 0
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