[Include] [INC] 99.Pawn - Easy Vehicle Functions - "EVF"
#1

Easy Vehicle Functions
Functions:
  • AddPrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • AddRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
  • AddVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • AddVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • ExplodeVehicle(vehicleid, size);
  • LockVehicleForAll(vehicleid, bool:lock);
  • LockVehicleForPlayer(playerid, vehicleid, bool:lock);
  • WarpPlayerToVehicle(playerid, vehicleid);
  • WarpVehicleToPlayer(vehicleid, playerid);
  • LoadEVFVehiclesFromFiles();
  • GetVehicleName(vehicleid);
  • SetVehiclePosEx(vehicleid, Float:X, Float:Y, Float:Z, Float:A);
  • GetVehiclePosEx(vehicleid, &Float:X, &Float:Y, &Float:Z, &Float:A);
  • GetVehicleOwner(vehicleid); (Just working with private vehicles);
  • GetVehicleDriverID(vehicleid);
  • SavePrivateVehicle(Owner[], Model, Float:X, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • SaveRandomVehicle(Float:X, Float:Y, Float:Z, Float:A, RespawnDelay);
  • SaveVehicleLine(HowMany, Model, Float:X, Float:FirstY, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • SaveVehicleRow(HowMany, Model, Float:FirstX, Float:Y, Float:Z, Float:A, Color1, Color2, RespawnDelay);
  • SaveNormalVehicle(modelid, Float, Float:y, Float:z, Float:angle, color1, color2, respawn_delay);

Installation:

1. Step: Download the .rar
2. Step: Put the .inc file into "/pawno/includes"
3. Step: Add "#include <pvehicles>" on top of your script.
4. Step: Add the functions to your script
5. Step: .::VERY IMPORTANT::. Add "INC_VehicleSpawn(vehicleid);" to your OnVehicleSpawn callback and "INC_VehicleStateChange(playerid, newstate);" to your OnPlayerStateChange callback.
6. Step: Create one Folder in the scriptfiles which should be called: "EVF".
7. Add my functions to your script.
8. Compile. (If there should be any errors -> ASK HERE FOR SUPPORT
9. Have fun!



Screenshots/Videos:

[99.Pawn]AddPrivateVehicleFunction
[99.Pawn]AddVehicleLine function



Download/Mirrors:

DOWNLOAD

Questions/Feedback/Suggestions/Bugreport:

Feel free to talk about the include here.
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#2

Nice job. Creative and useful.
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#3

lol at the video :P
nice job man
good script
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#4

thank you.
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#5

nice job
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#6

Good work [UvH]thiaZ :P
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#7

Very nice! Definitely going to use this!
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#8

could you show an example of the AddPrivateVehicle as in a proper example - with a test vehicle added. whenever i add one it says Owner[Example] is not defined or w/e
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#9

This is really nice..

With this, could make a really nice and simple vehicle ownership
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#10

Edit: Thanks i'm going to use this

Oldpost: To rude lol cuz i loved these functions
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#11

AddVehicleLine looks cool.
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#12

haha nice work thiaz

--

schцn weiter scripten schatzi
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#13

please help me - when i add this into my script it displayes Owner[] as unknown - please help?
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#14

How do i make it so when i add the owner's name, if the person not the owner's name and they get in it kicks them out.
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#15

little problem with AddPrivateVehicle

i am not sure if i am doing it correct i tried these in my game mode.

AddPrivateVehicle(Owner[iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

,

AddPrivateVehicle([iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

and

AddPrivateVehicle(iKustomize,522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

None of them worked just wondering if you could tell me where i am going wrong.

EDIT-

Also why would we put <pvehicles> as a include when your include file anme is "evf" should it not be #include <evf> ??
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#16

Sorry to bump.

But.. i need a answer for my last post please.
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#17

try

AddPrivateVehicle(playerid,522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

or if the player is saved to a file, use the variable for that players name.

Also the include thing, i am not sure of i tried what he said and got a load of errors, but when i used #include <evf> it worked fine.
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#18

Thank you.
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#19

Suggestion: In AddVehicleLine you can use AddStaticVehicleFindZ or something like this. this would be better I think.
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#20

Quote:
Originally Posted by Danny-08
little problem with AddPrivateVehicle

i am not sure if i am doing it correct i tried these in my game mode.

AddPrivateVehicle(Owner[iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

,

AddPrivateVehicle([iKustomize],522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

and

AddPrivateVehicle(iKustomize,522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

None of them worked just wondering if you could tell me where i am going wrong.

EDIT-

Also why would we put <pvehicles> as a include when your include file anme is "evf" should it not be #include <evf> ??
It should be:
AddPrivateVehicle("iKustomize",522,-1364.7598,-213.3435,13.7183,225.0000,126, 56, 6000);

Because player name is a string.
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