[FilterScript] [FS] CountDown System (With textDraw)
#1

CountDownSystem With TextDraw
_________________________________________________
Hello, I want to introduce you to my work Mini CountDown system (with textdraws)
SreenShot
Settings

Код:
#define Count_Start 1000
#define Count_End 700
You can change it to your number (MAX 30-40)
Код:
CountDown[playerid] = 5; // You can change it to your number (MAX 30-40)
Dowloand
- RenisiL

Enjoy
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#2

This is great, thank you!
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#3

its looks funny
nice job
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#4

I love it! Thanks so much!
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#5

Quote:
Originally Posted by FrozenYuri
its looks funny
nice job
Thanks

Quote:
Originally Posted by DarkPhoenix
This is great, thank you!
Thanks, Enjoy

Quote:
Originally Posted by mattym
I love it! Thanks so much!
Thank you
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#6

very nice, thaanks
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#7

Omg nice RenisiL , respect thanks
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#8

Easy, but nice idea and good work!
Keep it up.
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#9

And version by me:
Код:
#include <a_samp>
new count,cTimer;
forward Count();
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp("/countdown",cmdtext)) {
  	if (count == -1) {
		  count = 5;
		  cTimer = SetTimer("Count", 1000, 1);
	  } else SendClientMessage(playerid, 0x6FA7FB30, "* Its allready started! *");
		return 1;
	}
	return 0;
}
public Count() {
	if (count > 0) {
  	new string[80];
  	format(string, sizeof(string), "~w~- ~r~C~r~~h~o~r~u~r~~h~n~r~t~r~~h~D~r~o~r~~h~w~r~n ~w~- ~n~ _____%d", count);
  	GameTextForAll(string,1000,0);
	} else if(count == 0) GameTextForAll("Go! Go! Go!",1000,0);
	else KillTimer(cTimer);
	count--;
}
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#10

Quote:
Originally Posted by Jeffry
Easy, but nice idea and good work!
Keep it up.
Yeah I think it is great idea too, and thanks
Quote:
Originally Posted by Pofka
Omg nice RenisiL , respect thanks
OH Thank you so much
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#11

Not bad, but text draw pwns.. So keep up the cool work.
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#12

Quote:
Originally Posted by [JIeXa
]
And version by me:
Код:
#include <a_samp>
new count,cTimer;
forward Count();
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp("/countdown",cmdtext)) {
  	if (count == -1) {
		  count = 5;
		  cTimer = SetTimer("Count", 1000, 1);
	  } else SendClientMessage(playerid, 0x6FA7FB30, "* Its allready started! *");
		return 1;
	}
	return 0;
}
public Count() {
	if (count > 0) {
  	new string[80];
  	format(string, sizeof(string), "~w~- ~r~C~r~~h~o~r~u~r~~h~n~r~t~r~~h~D~r~o~r~~h~w~r~n ~w~- ~n~ _____%d", count);
  	GameTextForAll(string,1000,0);
	} else if(count == 0) GameTextForAll("Go! Go! Go!",1000,0);
	else KillTimer(cTimer);
	count--;
}
You use GameTextForAll i use Textdraw I think textdraw better

Quote:
Originally Posted by † мąүқоҳ™
Not bad, but text draw pwns.. So keep up the cool work.
Thank you
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#13

textdraw uses more packets and traffic than gametext.
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#14

good job. Liked it
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#15

Nice.
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#16

Nice i like it
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#17

Very Nice!!
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#18

Quote:
Originally Posted by ikarus
Very Nice!!
Quote:
Originally Posted by Crodox RP
Nice i like it
Quote:
Originally Posted by Haji.
Nice.
Quote:
Originally Posted by _Saif_
good job. Liked it
Quote:
Originally Posted by ikarus
Very Nice!!
Thank you so much
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#19

Cool i will definitely use it :P
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#20

Quote:
Originally Posted by [GTA
Deadly_Evil ]
Cool i will definitely use it :P
Thanks

Quote:
Originally Posted by xenowortt
nice joob! is very great with textdraws!!
Thank you, i think that textdraw is better than GameTextPlayer
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