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[FilterScript] [FS] CountDown System (With textDraw) - Printable Version

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+--- Thread: [FilterScript] [FS] CountDown System (With textDraw) (/showthread.php?tid=134353)

Pages: 1 2


[FS] CountDown System (With textDraw) - RenisiL - 16.03.2010

CountDownSystem With TextDraw
_________________________________________________
Hello, I want to introduce you to my work Mini CountDown system (with textdraws)
SreenShot
Settings

Код:
#define Count_Start 1000
#define Count_End 700
You can change it to your number (MAX 30-40)
Код:
CountDown[playerid] = 5; // You can change it to your number (MAX 30-40)
Dowloand
- RenisiL

Enjoy



Re: [FS] CountDown System (With textDraw) - Andy_McKinley - 16.03.2010

This is great, thank you!


Re: [FS] CountDown System (With textDraw) - ThaYuriShit - 16.03.2010

its looks funny
nice job


Re: [FS] CountDown System (With textDraw) - mattym - 16.03.2010

I love it! Thanks so much!


Re: [FS] CountDown System (With textDraw) - RenisiL - 16.03.2010

Quote:
Originally Posted by FrozenYuri
its looks funny
nice job
Thanks

Quote:
Originally Posted by DarkPhoenix
This is great, thank you!
Thanks, Enjoy

Quote:
Originally Posted by mattym
I love it! Thanks so much!
Thank you


Re: [FS] CountDown System (With textDraw) - AndryXoX - 16.03.2010

very nice, thaanks


Re: [FS] CountDown System (With textDraw) - Pofka - 16.03.2010

Omg nice RenisiL , respect thanks


Re: [FS] CountDown System (With textDraw) - Jeffry - 16.03.2010

Easy, but nice idea and good work!
Keep it up.


Re: [FS] CountDown System (With textDraw) - [JIeXa] - 16.03.2010

And version by me:
Код:
#include <a_samp>
new count,cTimer;
forward Count();
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp("/countdown",cmdtext)) {
  	if (count == -1) {
		  count = 5;
		  cTimer = SetTimer("Count", 1000, 1);
	  } else SendClientMessage(playerid, 0x6FA7FB30, "* Its allready started! *");
		return 1;
	}
	return 0;
}
public Count() {
	if (count > 0) {
  	new string[80];
  	format(string, sizeof(string), "~w~- ~r~C~r~~h~o~r~u~r~~h~n~r~t~r~~h~D~r~o~r~~h~w~r~n ~w~- ~n~ _____%d", count);
  	GameTextForAll(string,1000,0);
	} else if(count == 0) GameTextForAll("Go! Go! Go!",1000,0);
	else KillTimer(cTimer);
	count--;
}



Re: [FS] CountDown System (With textDraw) - RenisiL - 16.03.2010

Quote:
Originally Posted by Jeffry
Easy, but nice idea and good work!
Keep it up.
Yeah I think it is great idea too, and thanks
Quote:
Originally Posted by Pofka
Omg nice RenisiL , respect thanks
OH Thank you so much


Re: [FS] CountDown System (With textDraw) - MaykoX - 16.03.2010

Not bad, but text draw pwns.. So keep up the cool work.


Re: [FS] CountDown System (With textDraw) - RenisiL - 16.03.2010

Quote:
Originally Posted by [JIeXa
]
And version by me:
Код:
#include <a_samp>
new count,cTimer;
forward Count();
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp("/countdown",cmdtext)) {
  	if (count == -1) {
		  count = 5;
		  cTimer = SetTimer("Count", 1000, 1);
	  } else SendClientMessage(playerid, 0x6FA7FB30, "* Its allready started! *");
		return 1;
	}
	return 0;
}
public Count() {
	if (count > 0) {
  	new string[80];
  	format(string, sizeof(string), "~w~- ~r~C~r~~h~o~r~u~r~~h~n~r~t~r~~h~D~r~o~r~~h~w~r~n ~w~- ~n~ _____%d", count);
  	GameTextForAll(string,1000,0);
	} else if(count == 0) GameTextForAll("Go! Go! Go!",1000,0);
	else KillTimer(cTimer);
	count--;
}
You use GameTextForAll i use Textdraw I think textdraw better

Quote:
Originally Posted by † мąүқоҳ™
Not bad, but text draw pwns.. So keep up the cool work.
Thank you


Re: [FS] CountDown System (With textDraw) - [JIeXa] - 16.03.2010

textdraw uses more packets and traffic than gametext.


Re: [FS] CountDown System (With textDraw) - Deat_Itself - 17.03.2010

good job. Liked it


Re: [FS] CountDown System (With textDraw) - Haji - 17.03.2010

Nice.


Re: [FS] CountDown System (With textDraw) - [WF]Demon - 17.03.2010

Nice i like it


Re: [FS] CountDown System (With textDraw) - [MWR]Blood - 17.03.2010

Very Nice!!


Re: [FS] CountDown System (With textDraw) - RenisiL - 17.03.2010

Quote:
Originally Posted by ikarus
Very Nice!!
Quote:
Originally Posted by Crodox RP
Nice i like it
Quote:
Originally Posted by Haji.
Nice.
Quote:
Originally Posted by _Saif_
good job. Liked it
Quote:
Originally Posted by ikarus
Very Nice!!
Thank you so much


Re: [FS] CountDown System (With textDraw) - [WSM]Deadly_Evil - 17.03.2010

Cool i will definitely use it :P


Re: [FS] CountDown System (With textDraw) - RenisiL - 17.03.2010

Quote:
Originally Posted by [GTA
Deadly_Evil ]
Cool i will definitely use it :P
Thanks

Quote:
Originally Posted by xenowortt
nice joob! is very great with textdraws!!
Thank you, i think that textdraw is better than GameTextPlayer