[HELP]LOGIN and Register dialog buged
#1

Ok when i do /register and pass its works ok the login dialog pops and says to login and i put pass and dat works too
But when i log off and login back again to the account i registerd it says to register again thats a serious bug heres my codes
Код:
 public OnPlayerRequestClass(playerid, classid)
{
	new string[128];
	PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0);
	PlayerInfo[playerid][pModel] = Peds[classid][0];

	if (RegistrationStep[playerid] == 0 && gPlayerLogged[playerid] != 1)
	{
		ClearChatbox(playerid, 10);
		format(string, sizeof(string), "Welcome to Raven City Roleplay, running %s", SCRIPT_VERSION);
		SendClientMessage(playerid, COLOR_YELLOW, string);
		SendClientMessage(playerid, COLOR_YELLOW2, " ");
				if (gPlayerAccount[playerid] != 0)
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Welcome, %s\nThat nick is registered.\nYou can now login:",loginname);
			ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
 			SendClientMessage(playerid, COLOR_WHITE, "You'll be kicked in 5mins if you won't login !");

			
			

		}
		else
		{
			SendClientMessage(playerid, COLOR_LIGHTRED, "______________________________________________________");
		  SendClientMessage(playerid,COLOR_WHITE,"Welcome to Raven City RolePlay");
		  SendClientMessage(playerid,COLOR_WHITE,"Please register by typing /register [password]");
		}
	    SetPlayerPos(playerid, 391.1137,-2072.9429,7.8359);
			SetPlayerCameraPos(playerid,1048.6666,-1582.2695,69.5908);
			SetPlayerCameraLookAt(playerid,1048.6666,-1582.2695,69.5908);
		//PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
		PlayerInfo[playerid][pModel] = Peds[classid][0];
		SetPlayerTeamFromClass(playerid,classid);
	}
	else SpawnPlayer(playerid);
	return true;

 	/*if (classid == 1)
	{
			format(string, sizeof(string), "~y~> ~p~Police Chief ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 2)
	{
			format(string, sizeof(string), "~y~> ~p~FBI/ATF Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 3)
	{
			format(string, sizeof(string), "~y~> ~p~National Guard General ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 4)
	{
			format(string, sizeof(string), "~y~> ~p~Fire/Ambulance Chief ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 5)
	{
			format(string, sizeof(string), "~y~> ~p~Espana Drogas Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 6)
	{
			format(string, sizeof(string), "~y~> ~p~Luciano Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 7)
	{
			format(string, sizeof(string), "~y~> ~p~Mayor ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 8)
	{
			format(string, sizeof(string), "~y~> ~p~Hitman Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 9)
	{
			format(string, sizeof(string), "~y~> ~p~News Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 10)
	{
			format(string, sizeof(string), "~y~> ~p~Taxi Cab Company Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 11)
	{
			format(string, sizeof(string), "~y~> ~p~License Faction Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 14)
	{
			format(string, sizeof(string), "~y~> ~p~Nortenos Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 15)
	{
			format(string, sizeof(string), "~y~> ~p~Grove Street Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else if (classid == 16)
	{
			format(string, sizeof(string), "~y~> ~p~Jefferson Saints Leader ~y~< ~n~Leaders only!");
			GameTextForPlayer(playerid,string,3500,6);
	}
	else
	{
		format(string, sizeof(string), "~y~> ~g~Civilian ~y~<");
		GameTextForPlayer(playerid,string,3500,6);
	}
	SetPlayerTeamFromClass(playerid,classid);
	SetupPlayerForClassSelection(playerid);
	return 1;*/

}/code]

Код:
public OtherTimer()
{
  new Float:maxspeed = 175.0;
  new plname[MAX_PLAYER_NAME];
	new string[256];
	new Float:oldposx, Float:oldposy, Float:oldposz;
  for(new i = 0; i < MAX_PLAYERS; i++)
	{
	 if(IsPlayerConnected(i))
	  {
	    if (GetPlayerState(i) == 1) CheckForWalkingTeleport(i); // IF THE PLAYER IS IN A TELEPORT ZONE, TELEPORT THEM
	    new vehicleid = GetPlayerVehicleID(i);
      if(SafeTime[i] > 0)
			{
				SafeTime[i]--;
			}
			if(SafeTime[i] == 1)
			{
				if(gPlayerAccount[i] == 1 && gPlayerLogged[i] == 0)
				{
  				new loginname[64];
					new loginstring[128];
					GetPlayerName(i,loginname,64);
					format(loginstring,sizeof(loginstring),"Welcome, %s\nYou can now login:",loginname);
					ShowPlayerDialog(i,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
				}
			}
Код:
public OnPlayerRegister(playerid, password[])
{    if(IsPlayerConnected(playerid))

	{
		  new string3[64];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "users/%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
			  strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
			  new var[64];
				format(var, 64, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
				format(var, 64, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 64, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 64, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 64, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 64, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 64, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 64, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 64, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 64, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 64, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 64, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 64, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 64, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 64, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 64, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 64, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 64, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 64, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 64, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				format(var, 64, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 64, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 64, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				format(var, 64, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 64, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 64, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 64, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 64, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 64, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 64, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 64, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 64, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 64, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 64, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 64, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 64, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 64, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 64, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 64, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 64, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 64, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 64, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 64, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 64, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 64, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 64, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 64, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 64, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 64, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	      GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 64, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 64, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 64, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 64, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 64, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 64, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 64, "Car=%d\n",PlayerInfo[playerid][pPcarkey]);fwrite(hFile, var);
				format(var, 64, "Car2=%d\n",PlayerInfo[playerid][pPcarkey2]);fwrite(hFile, var);
				format(var, 64, "Car3=%d\n",PlayerInfo[playerid][pPcarkey3]);fwrite(hFile, var);
				format(var, 64, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 64, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
				{
				  PlayerInfo[playerid][pPos_x] = 1684.9;
					PlayerInfo[playerid][pPos_y] = -2244.5;
					PlayerInfo[playerid][pPos_z] = 13.5;
				}
				if(Spectate[playerid] != 255)
				{
					PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
					PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
					PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
					PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
					PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
				}
				format(var, 64, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
				format(var, 64, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
				format(var, 64, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
				format(var, 64, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
        format(var, 64, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
				format(var, 64, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
				format(var, 64, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
				format(var, 64, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
				format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
				format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
				format(var, 64, "Watch=%d\n",PlayerInfo[playerid][pWatch]);fwrite(hFile, var);
				format(var, 64, "Crashed=%d\n",PlayerInfo[playerid][pCrashed]);fwrite(hFile, var);
				format(var, 64, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
				format(var, 64, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
				format(var, 64, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
				format(var, 64, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
				format(var, 64, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
				format(var, 64, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
				format(var, 64, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
				format(var, 64, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
				format(var, 64, "Mission=%d\n",PlayerInfo[playerid][pMissionNr]);fwrite(hFile, var);
				format(var, 64, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
				format(var, 64, "VirWorld=%d\n",PlayerInfo[playerid][pVirWorld]);fwrite(hFile, var);
				format(var, 64, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
				format(var, 64, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
				format(var, 64, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
				format(var, 64, "FishTool=%d\n",PlayerInfo[playerid][pFishTool]);fwrite(hFile, var);
  			format(var, 64, "Note1=%s\n",PlayerInfo[playerid][pNote1]);fwrite(hFile, var);
				format(var, 64, "Note1s=%d\n",PlayerInfo[playerid][pNote1s]);fwrite(hFile, var);
				format(var, 64, "Note2=%s\n",PlayerInfo[playerid][pNote2]);fwrite(hFile, var);
				format(var, 64, "Note2s=%d\n",PlayerInfo[playerid][pNote2s]);fwrite(hFile, var);
				format(var, 64, "Note3=%s\n",PlayerInfo[playerid][pNote3]);fwrite(hFile, var);
				format(var, 64, "Note3s=%d\n",PlayerInfo[playerid][pNote3s]);fwrite(hFile, var);
				format(var, 64, "Note4=%s\n",PlayerInfo[playerid][pNote4]);fwrite(hFile, var);
				format(var, 64, "Note4s=%d\n",PlayerInfo[playerid][pNote4s]);fwrite(hFile, var);
				format(var, 64, "Note5=%s\n",PlayerInfo[playerid][pNote5]);fwrite(hFile, var);
				format(var, 64, "Note5s=%d\n",PlayerInfo[playerid][pNote5s]);fwrite(hFile, var);
				format(var, 64, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
				format(var, 64, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
				format(var, 64, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
				format(var, 64, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
				format(var, 64, "InvWeapon3=%d\n",PlayerInfo[playerid][pInvWeapon3]);fwrite(hFile, var);
				format(var, 64, "InvAmmo3=%d\n",PlayerInfo[playerid][pInvAmmo3]);fwrite(hFile, var);
				format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
				format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
				format(var, 64, "Locked=%d\n",PlayerInfo[playerid][pLocked]);fwrite(hFile, var);
				format(var, 64, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
				format(var, 64, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
				format(var, 64, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
				format(var, 64, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
				format(var, 64, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
				format(var, 64, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
				format(var, 64, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
				format(var, 64, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
				format(var, 64, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
			  fclose(hFile);
			new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				format(loginstring,sizeof(loginstring),"Welcome, %s To Raven City RolePlay]\nYou can now login:",loginname);
				ShowPlayerDialog(playerid,12346,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
			}
	}
	return 1;
}
Код:
 fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	    fclose(UserFile);
	    gPlayerLogTries[playerid] += 1;
	    if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
	    return 1;
		}
The last coord is from OnPlayerlogin
Reply
#2

Sorry for double posting but heres another code i forgot to post
Код:
if(response)
	{
		if(dialogid == 12346 || dialogid == 12347)
		{
		  if(strlen(inputtext))
		  {
				new tmppass[64];
				strmid(tmppass, inputtext, 0, strlen(inputtext), 255);
				//Encrypt(tmppass);
				OnPlayerLogin(playerid,tmppass);
			}
			else
			{
				new loginstring[128];
				new loginname[64];
				GetPlayerName(playerid,loginname,sizeof(loginname));
				format(loginstring,sizeof(loginstring),"WRONG PASSWORD\nPlease enter the correct password:",loginname);
				ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
				gPlayerLogTries[playerid] += 1;
				if(gPlayerLogTries[playerid] == 5) { Kick(playerid); }
			}
		}


	}
	else
	{
		Kick(playerid);
	}
	return 1;
}
Reply
#3

Sorry for another post but can someone please help me this is important for my server please
Reply
#4

Please answer
Reply
#5

BUMPED
Reply
#6

Stop bumping this topic 5 times within 12 hours. Read the forum rules.
Reply
#7

ewww, i wont help a spammer.
Reply
#8

BECAUSE No ones replying im getting fuckign tipped off i posted dis like in 2009 No one replyed
Reply
#9

Quote:
Originally Posted by Lilcuete
BECAUSE No ones replying im getting fuckign tipped off i posted dis like in 2009 No one replyed
if no one replies, bump it in 12 hours. read tutorials or wiki. or just wait and it will be answered eventually
Reply
#10

And use edit button + When did this acquire?
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