06.12.2009, 10:23
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Are you tired of OnPlayerSpawn Bug because he's called twice ?
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pawn Code:
static bool: ONP_Debug[MAX_PLAYERS];
public OnPlayerSpawn(playerid)
{
if(ONP_Debug[playerid]) return true;
ONP_Debug[playerid] = true;
SetTimerEx("ResetSpawn",1000,false,"d",playerid);
// Rest of OnPlayerSpawn
}
forward ResetSpawn(playerid);
public ResetSpawn(playerid)
{
if(ONP_Debug[playerid]) ONP_Debug[playerid] = false;
return true;
}