03.02.2019, 16:53
Was bored, listened to some Ghost Rider soundtrack, made this.
Wasn't sure where to put this... well, it has objects, so it can count as a map, right?
Feel free to do anything you want with it.
Wasn't sure where to put this... well, it has objects, so it can count as a map, right?
Feel free to do anything you want with it.
PHP Code:
new obGhostRider[6];
new vehMotorcycle;
obGhostRider[0] = CreateObject(18694, 2215.5949, -1735.2979, 13.3800, 0.0000, 0.0000, 0.0000); // fire trail
obGhostRider[1] = CreateObject(18688, 1962.7968, -1884.0394, 13.3828, 0.0000, 0.0000, 0.0000); // front wheel fire
obGhostRider[2] = CreateObject(18699, 2278.3420, -1738.0881, 13.5467, 0.0000, 0.0000, 0.0000); // exhaust flame 1
obGhostRider[3] = CreateObject(18699, 2340.1408, -1669.6278, 12.5768, 0.0000, -90.0000, 83.5579); // exhaust flame 2
obGhostRider[4] = CreateObject(18688, 2369.1694, -1743.9272, 10.8870, 0.0000, 0.0000, 284.1333); // rear wheel fire
obGhostRider[5] = CreateObject(18718, 2411.1164, -1867.5786, 13.3828, 0.0000, 0.0000, 0.0000); // friction sparks
vehMotorcycle = CreateVehicle(463, 2229.4865, -1737.9536, 13.0867, 268.2762, 0, 0, -1); // Freeway
AttachObjectToVehicle(obGhostRider[0], vehMotorcycle, 0.0000, 1.1000, 1.1000, 180.0000, 0.0000, 0.0000);
AttachObjectToVehicle(obGhostRider[1], vehMotorcycle, -0.1598, 0.7500, -2.2000, 0.0000, 0.0000, 0.0000);
AttachObjectToVehicle(obGhostRider[2], vehMotorcycle, 0.2240, -2.0999, -0.3249, 0.0000, -90.0000, -90.0000);
AttachObjectToVehicle(obGhostRider[3], vehMotorcycle, 0.2240, -2.1198, -0.2500, 0.0000, -90.0000, -90.0000);
AttachObjectToVehicle(obGhostRider[4], vehMotorcycle, -0.2599, -1.1000, -2.2000, 0.0000, 0.0000, 0.0000);
AttachObjectToVehicle(obGhostRider[5], vehMotorcycle, 0.0000, 2.5000, -0.5099, 90.0000, 0.0000, 0.0000);
SetPlayerAttachedObject(playerid, 0, 3524, 2, -0.6118, -0.1457, 0.0049, 88.3999, 104.4999, 91.9000, 0.2619, 0.3898, 0.3030, 0xFFF8F8FF, 0x00FFEBCD); // skull
SetPlayerAttachedObject(playerid, 1, 3065, 2, -0.0178, 0.0178, 0.0000, 0.0000, 0.0000, 0.0000, 1.2318, 0.9448, 0.7649, 0xFF000000, 0xFFFFFFFF); // hide head
SetPlayerAttachedObject(playerid, 2, 2680, 1, 0.0908, 0.0370, -0.2398, 99.1997, 76.1996, -4.3000, 1.1940, 1.3848, 1.7238, 0x00FF0000, 0x00FFEBCD); // chain
SetPlayerAttachedObject(playerid, 3, 2899, 1, 0.2890, -0.0139, -0.0090, 91.4999, 91.9000, -0.3999, 0.1049, 0.0920, 0.5699, 0xFF2F4F4F, 0xFFFFFFFF); // jacket spikes
SetPlayerAttachedObject(playerid, 8, 18693, 2, -1.6398, 0.1248, 0.0159, 0.0000, 90.5998, 0.0000, 1.0000, 1.0000, 1.0000, 0xFFFFFFFF, 0xFFFFFFFF); // skull flame