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[Map] Ghost Rider - Printable Version

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+---- Thread: [Map] Ghost Rider (/showthread.php?tid=663525)



Ghost Rider - Amads - 03.02.2019


> more images <
Was bored, listened to some Ghost Rider soundtrack, made this.
Wasn't sure where to put this... well, it has objects, so it can count as a map, right?
Feel free to do anything you want with it.

PHP Code:
new obGhostRider[6];
new 
vehMotorcycle;
obGhostRider[0] = CreateObject(186942215.5949, -1735.297913.38000.00000.00000.0000); // fire trail
obGhostRider[1] = CreateObject(186881962.7968, -1884.039413.38280.00000.00000.0000); // front wheel fire
obGhostRider[2] = CreateObject(186992278.3420, -1738.088113.54670.00000.00000.0000); // exhaust flame 1
obGhostRider[3] = CreateObject(186992340.1408, -1669.627812.57680.0000, -90.000083.5579); // exhaust flame 2
obGhostRider[4] = CreateObject(186882369.1694, -1743.927210.88700.00000.0000284.1333); // rear wheel fire
obGhostRider[5] = CreateObject(187182411.1164, -1867.578613.38280.00000.00000.0000); // friction sparks
vehMotorcycle CreateVehicle(4632229.4865, -1737.953613.0867268.276200, -1); // Freeway
AttachObjectToVehicle(obGhostRider[0], vehMotorcycle0.00001.10001.1000180.00000.00000.0000);
AttachObjectToVehicle(obGhostRider[1], vehMotorcycle, -0.15980.7500, -2.20000.00000.00000.0000);
AttachObjectToVehicle(obGhostRider[2], vehMotorcycle0.2240, -2.0999, -0.32490.0000, -90.0000, -90.0000);
AttachObjectToVehicle(obGhostRider[3], vehMotorcycle0.2240, -2.1198, -0.25000.0000, -90.0000, -90.0000);
AttachObjectToVehicle(obGhostRider[4], vehMotorcycle, -0.2599, -1.1000, -2.20000.00000.00000.0000);
AttachObjectToVehicle(obGhostRider[5], vehMotorcycle0.00002.5000, -0.509990.00000.00000.0000);
SetPlayerAttachedObject(playerid035242, -0.6118, -0.14570.004988.3999104.499991.90000.26190.38980.30300xFFF8F8FF0x00FFEBCD); // skull
SetPlayerAttachedObject(playerid130652, -0.01780.01780.00000.00000.00000.00001.23180.94480.76490xFF0000000xFFFFFFFF); // hide head
SetPlayerAttachedObject(playerid2268010.09080.0370, -0.239899.199776.1996, -4.30001.19401.38481.72380x00FF00000x00FFEBCD); // chain
SetPlayerAttachedObject(playerid3289910.2890, -0.0139, -0.009091.499991.9000, -0.39990.10490.09200.56990xFF2F4F4F0xFFFFFFFF); // jacket spikes
SetPlayerAttachedObject(playerid8186932, -1.63980.12480.01590.000090.59980.00001.00001.00001.00000xFFFFFFFF0xFFFFFFFF); // skull flame 



Re: Ghost Rider - Proxus - 03.02.2019

Looks nice, interesting perception of a map though. I guess you could consider it one.