BUG Spawn
#21

upppppp
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#22

Use SetSpawnInfo before TogglePlayerSpectate.

(Thanks denNorske)
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#23

Not work..
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#24

uppppppp please
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#25

can you show me your OnPlayerSpawn OnPlayerRequestClass and OnPlayerRequestSpawn?
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#26

OnPlayerSpawn: https://pastebin.com/fSGFqmRA

OnPlayerRequestClass: https://pastebin.com/d8Rp4kMq

OnPlayerRequestSpawn: https://pastebin.com/RHJCjNn7
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#27

Quote:
Originally Posted by Kevin51
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OnPlayerSpawn: https://pastebin.com/fSGFqmRA

OnPlayerRequestClass: https://pastebin.com/d8Rp4kMq

OnPlayerRequestSpawn: https://pastebin.com/RHJCjNn7
OnPlayerDeath, List of filterscripts/plugin that you use.
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#28

Quote:
Originally Posted by Kevin51
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OnPlayerSpawn: https://pastebin.com/fSGFqmRA

OnPlayerRequestClass: https://pastebin.com/d8Rp4kMq

OnPlayerRequestSpawn: https://pastebin.com/RHJCjNn7
Thanks! I'm not very sure but just for tryouts remove the line saying
PHP код:
if(IsConnected[playerid] == 0) return 0
from all of your functions temporary, if it isn't fixed then sorry this is beyond me put back that line and wait for another answer.
Xeon he ALREADY included onplayerdeath on the previous pages please read the comments&post fully.
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#29

i not used filterscript, and u use plugins mysql sscanf streamer whirpool
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#30

Quote:
Originally Posted by Kevin51
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i not used filterscript, and u use plugins mysql sscanf streamer whirpool
did you try removing that line i mentioned and tested again?
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#31

Quote:
Originally Posted by RogueDrifter
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did you try removing that line i mentioned and tested again?
Yes :/
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#32

Oh I found your problem (was busy yesterday)

IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.

Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)
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#33

Quote:
Originally Posted by Xeon™
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Oh I found your problem (was busy yesterday)

IsConnected[playerid] under OnPlayerSpawn, it should be in OnPlayerConnect instead.

Because the player dies when he connects (first spawn, you are return 0; in the check of IsConencted in OnPlayerDeath that why it get you back to there)
not work..
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#34

Quote:
Originally Posted by Kevin51
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not work..
i meant by that remove Isconnected from OnPlayerDeath
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#35

Not work O_o
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#36

Quote:
Originally Posted by Xeon™
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i meant by that remove Isconnected from OnPlayerDeath
Xeon what are u on? i already told him to remove the isplayerconnected return 0 stop making useless comments and/or repeating other's comments...
OP:maybe you're using other filterscripts that force the player to have this bug try running only one script if you already aren't.
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#37

Quote:
Originally Posted by RogueDrifter
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Xeon what are u on? i already told him to remove the isplayerconnected return 0 stop making useless comments and/or repeating other's comments...
OP:maybe you're using other filterscripts that force the player to have this bug try running only one script if you already aren't.
first i said IsConnected variable not the isplayerconnected mriknoweverything.

second:

RogueDrifter what are u on? i already asked him that and he said he has no filterscripts stop making useless comments and/or repeating other's comments...
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#38

upppppppp
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#39

uppppppppppppppp
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#40

24 hour bumps only...



As for the rest of your code, show the OnPlayerDeath again, and this 'respawn protection' you have.

I'm pretty sure there'll be something in the protection is malfunctioning.
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