Posts: 484
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Joined: Feb 2011
There should be option for bulk compressed download. It will speedup the process and save bandwidth.
Posts: 576
Threads: 85
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Ability to check if a person forced crash by pausing and starting new game or he got crashed for real that will be good for RP Servers if it is possible.
Posts: 352
Threads: 37
Joined: Jun 2012
Quote:
Originally Posted by Kar
- CULLZONE manipulation.
- Per Player Pickups.
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Definitely those two. Also I think MAX_OBJECTS should be increased to at least 2000. And no, don't tell me to use a streamer. When I made a server in spring, I had issues with streaming distance in some parts of Los Santos as there were 1000 objects streamed in all the time. If it's currently capped at 1000 just to prevent client-side lag, then it should be increased because vehicles cause a lot more client-side lag than objects and they're currently capped at 2000. I know that the game engine is over 10 years old, but if it causes any major issues, it could be reverted after the RC's as they're not meant for public use anyway.
Posts: 55
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idk if this topic will be readed by kalcor or not but I want to suggest something very useful.
Multi threading in PlayAudioStreamForPlayer would be nice. I mean if I would be able to listen to 2 or more different streams at the same.
Posts: 1,042
Threads: 46
Joined: Jun 2013
There is not enough opportunity to load new vehicles, new sounds and custom .txt files (for interfaces in textdraw)
Posts: 2,593
Threads: 34
Joined: Dec 2007
Fix the damn old bugs! sniper god, climb bug, ghost mode on surfing vehicle (we cant give damage by sniper rifle) and many more, samp is not only RP, also .aac format in PlayAudioStreamForPlayer would be nice
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Ability to set where you want to put water. (Possibly has to do with CULL zones as well?)
Addition to the actors system: make actors walk, run, drive vehicles and fall. Also make actors able to obtain weapons as well and make them able to shoot. Make them able to point wherever you want to.
Ability to change textures for AttachObjectToPlayer and AttachObjectToVehicle (SetAttachObjectMaterial?)
Ability to make players having no collison. (By this I mean they can go through each one.)
Posts: 225
Threads: 19
Joined: Apr 2012
Better control over keys
Function to disable TAB list
GetPlayerCursorPos
TogglePlayerHud
Posts: 1,042
Threads: 46
Joined: Jun 2013
I suggest adding the management of the characteristics of vehicles. There is already a ready-made version of this implementation in the form of a plug-in, you can see more details here:
https://sampforum.blast.hk/showthread.php?tid=637041
Approximately how it will look in the game, you can see in this video:
https://www.youtube.com/watch?v=zymKVjfHdwc