03.10.2016, 18:48
Suggestions for future SA:MP updates
03.10.2016, 20:23
You'd have to spend a lot of time in order to do a hard-to-bypass anticheat, time that could be used to implement suggestions that have been around since the release of this mod.
You say you play CSGO, just look at the time and effort put in VAC (by a team of hired developers) and there still are numerous undetectable cheats.
You say you play CSGO, just look at the time and effort put in VAC (by a team of hired developers) and there still are numerous undetectable cheats.
03.10.2016, 22:19
Quote:
You'd have to spend a lot of time in order to do a hard-to-bypass anticheat, time that could be used to implement suggestions that have been around since the release of this mod.
You say you play CSGO, just look at the time and effort put in VAC (by a team of hired developers) and there still are numerous undetectable cheats. |
03.10.2016, 22:20
Quote:
You'd have to spend a lot of time in order to do a hard-to-bypass anticheat, time that could be used to implement suggestions that have been around since the release of this mod.
You say you play CSGO, just look at the time and effort put in VAC (by a team of hired developers) and there still are numerous undetectable cheats. |
03.10.2016, 22:42
Anti-cheats are inefficient in general, doesn't matter how much work goes into them. The best way to keep cheaters off is with competent moderators that know how to detect cheats. That is it.
03.10.2016, 23:50
Especially client sided systems. They will always debunk everything and develop hacks that bypass most of the protection.
04.10.2016, 01:46
04.10.2016, 12:25
I do not know on what servers you are playing, but if I'd get punished for an action I didn't do, then I'd blame the server staff, not SA-MP itself.
04.10.2016, 12:35
Quote:
I do not know on what servers you are playing, but if I'd get punished for an action I didn't do, then I'd blame the server staff, not SA-MP itself.
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My point is that a good server will be prepared for appealing ban appeals and a legitimately good player will be honest enough to win their plead.
06.10.2016, 17:36
GetObjectInfo(objectid, materialindex, modelid, txdname, texturename);
Will be useful.
Will be useful.
16.10.2016, 14:43
Clinet CMD:
/reconnect
Allows you to reconnect after getting "Closed connection"
/reconnect
Allows you to reconnect after getting "Closed connection"
16.10.2016, 15:12
People have been asking that for years now. It won't happen.
You take a way the "beauty" of being kicked.
You take away one of the tools of punishment.
You take a way the "beauty" of being kicked.
You take away one of the tools of punishment.
16.10.2016, 15:51
16.10.2016, 21:56
16.10.2016, 22:04
Make it so that you can relog without having to quit the game, just add a similar command to /q
17.10.2016, 11:54
Why don't you guys understand , it's the fact , SA-MP it's getting old , They won't leave GTA ONLINE TO PLAY SAMP , the only solution it's to set a new devp for samp .
18.10.2016, 15:01
Tracking an additional playerstate (https://sampwiki.blast.hk/wiki/Playerstates) named "PLAYER_STATE_DRIVEBY" or something similar. Would recognize whether a player is leaning out of their vehicle as a passenger (with weapon), ready for drive-by. If there is already a way to overcome this then please tell and I'm sorry for posting.
18.10.2016, 15:59
Quote:
Tracking an additional playerstate (https://sampwiki.blast.hk/wiki/Playerstates) named "PLAYER_STATE_DRIVEBY" or something similar. Would recognize whether a player is leaning out of their vehicle as a passenger (with weapon), ready for drive-by. If there is already a way to overcome this then please tell and I'm sorry for posting.
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18.10.2016, 17:34
GetPlayerCameraMode == 55 -> driveby
20.10.2016, 23:04
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