01.03.2016, 19:20
I use this.
There is blood on the ground but not in the wall as supposed to , what is wrong with this code? I have never worked with ColAndreas before any help is appreciated!
Code:
forward DestroyBlood(objectid); public DestroyBlood(objectid) { DestroyDynamicObject(objectid); } stock CreateGroundBlood(playerid) { new Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz; GetPlayerPos(playerid, x, y, z); if(CA_RayCastLineAngle(x, y, z, x, y, z - 2.0, x, y, z, rx, ry, rz)) return SetTimerEx("DestroyBlood", 1500, false, "d", CreateDynamicObject(19836, x, y, z, rx, ry, rz)), 1; return 0; } public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(hittype == BULLET_HIT_TYPE_PLAYER) { new Float:sx, Float:sy, Float:sz, Float:rx, Float:ry, Float:rz; GetPlayerCameraPos(playerid, sx, sy, sz); new Float:x = fX - sx, Float:y = fY - sy, Float:z = fZ - sz; new Float:d = VectorSize(x, y, z); x /= d; y /= d; z /= d; x *= 10.0; y *= 10.0; z *= 10.0; if(CA_RayCastLineAngle(fX, fY, fZ, fX + x, fY + y, fZ + z, x, y, z, rx, ry, rz)) SetTimerEx("DestroyBlood", 1500, false, "d", CreateDynamicObject(19836, x, y, z, rx, ry, rz)); } return 1; } public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { CreateGroundBlood(playerid); return 1; }