[Tool/Web/Other] Prineside DevTools
#21

Quote:
Originally Posted by prineside
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Fixed, I forgot to update one file
Wow, so fast, thanks
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#22

Bug:
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#23

Please tell me url of that page where this error occurs
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#24

Quote:
Originally Posted by prineside
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Please tell me url of that page where this error occurs
PHP Code:
http://dev.prineside.com/gtasa_samp_model_id/model/41-name 
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#25

This is going to help alot of people. Thank you!
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#26

Quote:
Originally Posted by Kolstin
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PHP Code:
http://dev.prineside.com/gtasa_samp_model_id/model/41-name 
There\'s no model with ID 41, can you tell me where did you get this link?
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#27

Update: added custom search


Now you can find, for example, the biggest breakable object which has collision, not animated and always visible (it\'s a traffic lights model)

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#28

How to use?
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#29

Quote:
Originally Posted by GetTheFuckOut
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How to use?
What you mean saying "How to use"?
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#30

Is the website supposed to be down currently?
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#31

Great, I appreciate it!
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#32

Quote:
Originally Posted by TommyB
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Is the website supposed to be down currently?
Yup, that was a DDoS.

Now everything is up and a bit more protected
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#33

Soon I\'ll release all textures from SA-MP and GTA .txd files with search by color and in full quality with transparency (PNG).
Storing PNG images on site is not a good idea, but there\'s no other way to save transparent image without quality loss.

At this moment I\'m converting and compressing 33,914 textures, it can make up to 18 hours.
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#34

I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
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#35

Quote:
Originally Posted by Crayder
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I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
Latest objects are in. Maybe cylinders were not visible so script filtered them.

I\'m planning to add vehicle models, peds and particles, looks like checkpoints are somewhere in particle lists.
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#36

Object gallery update:

Added 81 animated previews of SA-MP particles:
SA-MP particles




Also I\'ve changed URL structure a bit for different site languages. If you spot a broken page, please write about it at web.prineside@gmail.com or in this topic.


P.S> I found 31 missing SA-MP models and will add them soon
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#37

Can\'t we have access to the map editor ?

Would be something very cool if it\'s actually what i am thinking of.
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#38

Quote:
Originally Posted by Ahmad45123
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Can\'t we have access to the map editor ?

Would be something very cool if it\'s actually what i am thinking of.
I have answered on similar question here: http://forum.sa-mp.com/showpost.php?...8&postcount=13
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#39

Quote:
Originally Posted by Crayder
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I don\'t think the latest SA-MP objects are in. I can\'t find the new beams (red, green, and blue cylinders that look like racing checkpoints).
Here you are: Checkpoints from SA-MP 0.3.7 RC3
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#40

Cool, thanks.
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