15.05.2013, 23:51
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Last edited by zDivine; 18/08/2015 at 07:26 PM.
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zDivines Dynamic Object System [zObjects]
Script Release: 20130515 (YYYYMMDD)
Current Script Version: 1.4
Current Script Version: 1.4
Features:
- Fully dynamic object creation, deletion, and saving/loading.
- Authorization system, allowing only authorized users to use zObjects.
- Ability to set objects movable or not.
- Dynamic return interval for movable objects.
- Uses the new object editor.
- Ability to set a password on objects. (If no password is set, the object will move by simply typing the command, otherwise it will prompt for a password upon typing the command.)
- /login [password] - Login to zObjects to use the commands.
- /createobject [modelid] - Creates an object with the specified model ID.
- /destroyobject [objectid] - Destroys the specified object.
- /editobject [objectid] [option] [value(optional)] - Object editing command with various options.
Options: Model, Movable(0 = no / 1 = yes), Speed, Range, AutoMove, Pos, PosM, ReturnTime - /objectpass [password] - Sets a password for the object when moving it.
- /objectnear - Sends you a list of objects within 30 meters of you.
- /moveobject - Moves the object if moveable (Prompts for password if object is passworded.)
- /authorize [playerid] - Authorizes a player to use zObjects.
- /deauthorize [playerid] - Deauthorizes a player to use zObjects.
* New in version 1.4 * - /gotoobject [objectid] - Allows you to teleport to any dynamic object.
- ZCMD - Credits to Zeex
- Sscanf2 - Credits to Y_Less
- Streamer - Credits to Incognito
- Move "zObjects.amx" to your filterscripts folder.
- Create a file named "zobjects.cfg" and move it to your scriptfiles folder.
- Add "zObjects" to your filterscripts line in your server.cfg.
- Make sure you have zcmd, streamer, and sscanf plugins on your plugins line.
- Restart your server, and ENJOY!
- DO NOT FORGET TO CHANGE 'ZOBJECTS_PASS' TO WHAT YOU WANT THE PASSWORD TO BE FOR LOGGING IN.
v1.0:
- Initial release
- Fixed a bug where the object wouldn't move if a pass wasn't set.
- Fixed a bug where the object wouldn't move if you tried to manually move it from it's moved location and it
wasn't within the radius of the original position. - Fixed a bug where /login ignored password casing.
- Fixed a grammatical error where the range said you updated your speed.
- Fixed some other minor grammatical errors.
- Fixed a bug where edited objects didn't move for all players.
- Changed the permissions for RCON and authorized users.
- Fixed a bug where edited objects weren't saving correctly in different virtual worlds and interiors.
- Tweaked the /login command, preventing multiple logins from the same user.
- Added the ability to copy an object using /editobject [id] copy.
- Added the command /gotoobject to teleport to any dynamic object.
- Skype: mercenary.usa
- SA-MP: PM
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