[0.3.7] zDivines Dynamic Object System [zObjects] -
zDivine - 15.05.2013
zDivines Dynamic Object System [zObjects]
Script Release: 20130515 (YYYYMMDD)
Current Script Version: 1.4
Features:- Fully dynamic object creation, deletion, and saving/loading.
- Authorization system, allowing only authorized users to use zObjects.
- Ability to set objects movable or not.
- Dynamic return interval for movable objects.
- Uses the new object editor.
- Ability to set a password on objects. (If no password is set, the object will move by simply typing the command, otherwise it will prompt for a password upon typing the command.)
Commands:- /login [password] - Login to zObjects to use the commands.
- /createobject [modelid] - Creates an object with the specified model ID.
- /destroyobject [objectid] - Destroys the specified object.
- /editobject [objectid] [option] [value(optional)] - Object editing command with various options.
Options: Model, Movable(0 = no / 1 = yes), Speed, Range, AutoMove, Pos, PosM, ReturnTime
- /objectpass [password] - Sets a password for the object when moving it.
- /objectnear - Sends you a list of objects within 30 meters of you.
- /moveobject - Moves the object if moveable (Prompts for password if object is passworded.)
- /authorize [playerid] - Authorizes a player to use zObjects.
- /deauthorize [playerid] - Deauthorizes a player to use zObjects.
* New in version 1.4 *
- /gotoobject [objectid] - Allows you to teleport to any dynamic object.
Required Includes:- ZCMD - Credits to Zeex
- Sscanf2 - Credits to Y_Less
- Streamer - Credits to Incognito
Installation:- Move "zObjects.amx" to your filterscripts folder.
- Create a file named "zobjects.cfg" and move it to your scriptfiles folder.
- Add "zObjects" to your filterscripts line in your server.cfg.
- Make sure you have zcmd, streamer, and sscanf plugins on your plugins line.
- Restart your server, and ENJOY!
- DO NOT FORGET TO CHANGE 'ZOBJECTS_PASS' TO WHAT YOU WANT THE PASSWORD TO BE FOR LOGGING IN.
Changelog:
v1.0:v1.1:- Fixed a bug where the object wouldn't move if a pass wasn't set.
- Fixed a bug where the object wouldn't move if you tried to manually move it from it's moved location and it
wasn't within the radius of the original position.
- Fixed a bug where /login ignored password casing.
- Fixed a grammatical error where the range said you updated your speed.
- Fixed some other minor grammatical errors.
v1.2- Fixed a bug where edited objects didn't move for all players.
- Changed the permissions for RCON and authorized users.
v1.3- Fixed a bug where edited objects weren't saving correctly in different virtual worlds and interiors.
- Tweaked the /login command, preventing multiple logins from the same user.
v1.4- Added the ability to copy an object using /editobject [id] copy.
- Added the command /gotoobject to teleport to any dynamic object.
Contact:- Skype: mercenary.usa
- SA-MP: PM
Download:
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
Guest123 - 16.05.2013
nice one
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 17.05.2013
If anyone has any suggestions for this script, please feel free to let me know.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
RajatPawar - 17.05.2013
Does it update the new position after editing the object for all players?
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 17.05.2013
Quote:
Originally Posted by Rajat_Pawar
Does it update the new position after editing the object for all players?
|
Yes, already tested that.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
Niko_boy - 17.05.2013
nice script, though there exists many like object editor scripts..
i liked the idea of password on object xD
Nice signature btw ;o [ idk just look good ], a no TIPped pyramid
nvm goodwork keep it up!
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
TheChimpJr - 19.05.2013
Good work eat some rep!
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
Atak - 02.11.2013
Erorrs..
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
filip35 - 04.01.2014
In pwn file when i am going to edit password it says this: C:\Users\Filip\Downloads\zObjects.pwn(15) : fatal error 100: cannot read from file: "sscanf"
What to do
?
Please help me.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
Basharalqaissi - 20.07.2014
I have a problem my objects lose there editing when I logout or restart the server, like they lose their pos edit.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
kallashbe - 05.09.2014
Why not register objects
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
kallashbe - 06.09.2014
Why not register objects
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
Sc0pion - 05.07.2015
Doesn\'t save object for all players.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 09.08.2015
So, yes. After over 2 years, I finally came back and updated this filterscript. I fixed some bugs that I noticed, and some that were reported to me and I never got around to fixing it, as I left SAMP for a while.
Anyways, the filterscript is now updated, tested, and working! Enjoy!
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 09.08.2015
The object system has been updated again to v1.2, addressing some minor issues.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 13.08.2015
Version 1.3 has been released, addressing another discovered bug, and the tweaking of a command. Enjoy!
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
PLAYHARD112 - 13.08.2015
Nice Bro
REP +1
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
zDivine - 18.08.2015
Version 1.4 has been released.
v1.4- Added the ability to copy an object using /editobject [id] copy.
- Added the command /gotoobject to teleport to any dynamic object.
Re: [0.3x] zDivines Dynamic Object System [zObjects] -
langit - 24.12.2015
why in my server is not functioning