01.07.2015, 17:11
Hi guys,
i'm trying to create a code that players can play music for server by paying with score.. it looks like this.. i need to know how can i do that if music is stopped like it's finished it makes musicstarted= false;
my code looks like this:
i'm trying to create a code that players can play music for server by paying with score.. it looks like this.. i need to know how can i do that if music is stopped like it's finished it makes musicstarted= false;
my code looks like this:
Quote:
new boolarkibasladi; |
Quote:
if(!strcmp(cmdtext,"/svsarki",true)) { if(sarkibasladi != true)return Dilmesaji(playerid,-1,"{0077FF}<!>{FFFFFF} Юuanda зalan bir юarkэ var!","{0077FF}<!>{FFFFFF} Some music is still played!"); if(GetPlayerScore(playerid) < 25)return Hatamesaj(playerid,-1,"Servere юarkэ aзmak iзin {00FF7F}`25`{FFFFFF} skorunuz olmalэdэr!","To play music for all players in server cost {00FF7F}`50`{FFFFFF} score!"); ShowPlayerDialog(playerid,DIALOG_Music,DIALOG_STYL E_INPUT,"Servere юarkэ aз","Bu iюlemi yapmak hesabэnэzdan 25 skor siler!","Seз","Эptal"); return 1; } |
Quote:
if(dialogid == DIALOG_Music) { if(response) // If they clicked 'Yes' or pressed enter { foreach(new i: Player){ PlayAudioStreamForPlayer(i,cmdtext[7]); SetPlayerScore(i,GetPlayerScore(i)-25); sarkibasladi = true; } return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText. } |