new bool ![]() |
if(!strcmp(cmdtext,"/svsarki",true)) { if(sarkibasladi != true)return Dilmesaji(playerid,-1,"{0077FF}<!>{FFFFFF} Юuanda зalan bir юarkэ var!","{0077FF}<!>{FFFFFF} Some music is still played!"); if(GetPlayerScore(playerid) < 25)return Hatamesaj(playerid,-1,"Servere юarkэ aзmak iзin {00FF7F}`25`{FFFFFF} skorunuz olmalэdэr!","To play music for all players in server cost {00FF7F}`50`{FFFFFF} score!"); ShowPlayerDialog(playerid,DIALOG_Music,DIALOG_STYL E_INPUT,"Servere юarkэ aз","Bu iюlemi yapmak hesabэnэzdan 25 skor siler!","Seз","Эptal"); return 1; } |
if(dialogid == DIALOG_Music) { if(response) // If they clicked 'Yes' or pressed enter { foreach(new i: Player){ PlayAudioStreamForPlayer(i,cmdtext[7]); SetPlayerScore(i,GetPlayerScore(i)-25); sarkibasladi = true; } return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText. } |
if(dialogid == DIALOG_Music)
{
if(!response) return 1;
SetPlayerScore(playerid,GetPlayerScore(playerid)-25);
sarkibasladi = true;
SetTimer(!"@endMusic",1000*60*3+1000*30,0); //Then this is called after 3:30min (a song is ~3:30min)
foreach(new i: Player){
PlayAudioStreamForPlayer(i,inputtext);
}
return 1; // We handled a dialog, so return 1. Just like OnPlayerCommandText.
}
@endMusic();@endMusic()
{
foreach(new i : Player) StopAudioStreamForPlayer(i);
return sarkibasladi = false,1;
}