31.05.2015, 12:30
That's something that I added on OnPlayerTakeDamage, I want a headshot to be succesful with a sniper but with any other weapon it must have a 25% to success or else it will miss the shot, but it seems that one shot with a weapon kills the player.
Код:
new rando; if(bodypart == BODY_PART_HEAD) { if(weaponid == 34) { SetPlayerHealth(playerid, 0); } else { rando = random(3); switch(rando) { case 0, 1, 2: { return 0; } case 4: { SetPlayerHealth(playerid, 0); } } } } if(bodypart == BODY_PART_RIGHT_ARM) { SetPlayerArmedWeapon(playerid, 0); }