25% Chance to Headshot - Printable Version
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+--- Thread: 25% Chance to Headshot (
/showthread.php?tid=575993)
25% Chance to Headshot -
dionisak0s - 31.05.2015
That's something that I added on OnPlayerTakeDamage, I want a headshot to be succesful with a sniper but with any other weapon it must have a 25% to success or else it will miss the shot, but it seems that one shot with a weapon kills the player.
Код:
new rando;
if(bodypart == BODY_PART_HEAD)
{
if(weaponid == 34)
{
SetPlayerHealth(playerid, 0);
}
else
{
rando = random(3);
switch(rando)
{
case 0, 1, 2:
{
return 0;
}
case 4:
{
SetPlayerHealth(playerid, 0);
}
}
}
}
if(bodypart == BODY_PART_RIGHT_ARM)
{
SetPlayerArmedWeapon(playerid, 0);
}
Re: 25% Chance to Headshot -
SoFahim - 31.05.2015
This code is okey. Then where is the problem?
Re: 25% Chance to Headshot -
Sellize - 31.05.2015
random(3) can be 0,1,2 (three options)
You need to use random(4), which can be 0,1,2,3 (four options)
Also, fixed your code.
PHP код:
if(bodypart == BODY_PART_HEAD)
{
if(weaponid == 34)
{
rando = random(4);
switch(rando)
{
case 0, 1, 2:
{
return 0;
}
case 3:
{
SetPlayerHealth(playerid, 0);
}
}
}
}
Re: 25% Chance to Headshot -
dionisak0s - 31.05.2015
Quote:
Originally Posted by Sellize
random(3) can be 0,1,2 (three options)
You need to use random(4), which can be 0,1,2,3 (four options)
Also, fixed your code.
PHP код:
if(bodypart == BODY_PART_HEAD)
{
if(weaponid == 34)
{
rando = random(4);
switch(rando)
{
case 0, 1, 2:
{
return 0;
}
case 3:
{
SetPlayerHealth(playerid, 0);
}
}
}
}
|
Thank you very much, here's your reputation.
Re: 25% Chance to Headshot -
SickAttack - 31.05.2015
Why are you returning 0, just simplify it:
pawn Код:
if(bodypart == BODY_PART_HEAD && weaponid == 34)
{
new chance = random(4);
if(chance == 3) SetPlayerHealth(playerid, 0);
}
Re: 25% Chance to Headshot -
dionisak0s - 04.06.2015
Quote:
Originally Posted by SickAttack
Why are you returning 0, just simplify it:
pawn Код:
if(bodypart == BODY_PART_HEAD && weaponid == 34) { new chance = random(4); if(chance == 3) SetPlayerHealth(playerid, 0); }
|
I just want it to not deal any damage because he missed the shot, with a sniper it will deal 100% damage