09.01.2015, 16:11
i don't know what is problem when i buy weapon nothing i don't have buyed weapon helpp fasttt
pawn Код:
#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/shop"))
{
ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Weapon shop", "Knife - 100$\nChainsaw - 100$\nGrenade - 1500$\nMolotov Cocktail - 2000$\nDesert Eagle - 1150$\nSawnoff Shotgun - 1000$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nDildo1 - 50$\nDildo2 - 200$\nParachute - 100$", "Buy", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 67)
{
if(!response)
return 1;
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 4, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 1:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 9, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 2:
{
if(GetPlayerMoney(playerid) < 1500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid, 16, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 3:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 18, 2);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 4:
{
if(GetPlayerMoney(playerid) < 1150)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1150);
GivePlayerWeapon(playerid, 24, 100);
SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
}
case 5:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 26, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 6:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 28, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 7:
{
if(GetPlayerMoney(playerid) < 500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 29, 150);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 8:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 34, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 9:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 37, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 10:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 39, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 11:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 42, 50);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 12:
{
if(GetPlayerMoney(playerid) < 50)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 11, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 13:
{
if(GetPlayerMoney(playerid) < 200)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -200);
GivePlayerWeapon(playerid, 12, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 14:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
}
}
return 1;
}