#include <a_samp>
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/shop"))
{
ShowPlayerDialog(playerid, 67, DIALOG_STYLE_LIST, "Weapon shop", "Knife - 100$\nChainsaw - 100$\nGrenade - 1500$\nMolotov Cocktail - 2000$\nDesert Eagle - 1150$\nSawnoff Shotgun - 1000$\nMicro SMG - 1000$/Uzi - 500$\nMP5 - 500$\nSniper Rifle - 1000$\nFlamethower - 2000$\nSatchel Charge - 5000$\nFire Extinguisher - 5000$\nDildo1 - 50$\nDildo2 - 200$\nParachute - 100$", "Buy", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 67)
{
if(!response)
return 1;
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 4, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 1:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 9, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 2:
{
if(GetPlayerMoney(playerid) < 1500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid, 16, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 3:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 18, 2);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 4:
{
if(GetPlayerMoney(playerid) < 1150)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1150);
GivePlayerWeapon(playerid, 24, 100);
SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
}
case 5:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 26, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 6:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 28, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 7:
{
if(GetPlayerMoney(playerid) < 500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 29, 150);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 8:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 34, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 9:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 37, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 10:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 39, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 11:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 42, 50);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 12:
{
if(GetPlayerMoney(playerid) < 50)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 11, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 13:
{
if(GetPlayerMoney(playerid) < 200)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -200);
GivePlayerWeapon(playerid, 12, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 14:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
}
}
return 1;
}
if(!response)
{
return 1;
}
if(response)
{
switch(listitem)
{
//////rest of your code
.pwn(22) : warning 217: loose indentation .pwn(149) : warning 217: loose indentation .pwn(153) : error 030: compound statement not closed at the end of file (started at line 16) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 67)
{
if(!response) return 1;
if(response)
{
switch(listitem)
{
case 0:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 4, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 1:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 9, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 2:
{
if(GetPlayerMoney(playerid) < 1500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1500);
GivePlayerWeapon(playerid, 16, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 3:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 18, 2);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 4:
{
if(GetPlayerMoney(playerid) < 1150)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1150);
GivePlayerWeapon(playerid, 24, 100);
SendClientMessage(playerid, 0x99FF00AA, "You have succesfully buyed your weapon.");
}
case 5:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 26, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 6:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 28, 100);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 7:
{
if(GetPlayerMoney(playerid) < 500)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -500);
GivePlayerWeapon(playerid, 29, 150);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 8:
{
if(GetPlayerMoney(playerid) < 1000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -1000);
GivePlayerWeapon(playerid, 34, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 9:
{
if(GetPlayerMoney(playerid) < 2000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -2000);
GivePlayerWeapon(playerid, 37, 10);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 10:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 39, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 11:
{
if(GetPlayerMoney(playerid) < 5000)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -5000);
GivePlayerWeapon(playerid, 42, 50);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 12:
{
if(GetPlayerMoney(playerid) < 50)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -50);
GivePlayerWeapon(playerid, 11, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 13:
{
if(GetPlayerMoney(playerid) < 200)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -200);
GivePlayerWeapon(playerid, 12, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
case 14:
{
if(GetPlayerMoney(playerid) < 100)
return SendClientMessage(playerid, 0x33FF00AA, "You don't have enough cash to buy this Weapon.");
GivePlayerMoney(playerid, -100);
GivePlayerWeapon(playerid, 46, 1);
SendClientMessage(playerid, 0x33FF00AA, "You have succesfully buyed your weapon.");
}
}
}
return 1;
}
#include <a_samp> #define COLOR_RED 0xFF0000AA new health; public OnGameModeInit() { AddStaticVehicle(416,-166.0930,2430.7473,21.2234,323.6367,1,3); // bolnica AddStaticVehicle(416,-158.4273,2418.4590,21.2009,328.0551,1,3); // bolnica2 health = CreatePickup(1240,1,-169.8615,2411.3901,30.9092,0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerMapIcon(playerid,1,-165.7226,2422.5813,23.1926,22,0,MAPICON_LOCAL); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == health) { if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this!"); SetPlayerHealth(playerid,100); GivePlayerMoney(playerid,-10000); SendClientMessage(playerid,808080,"You're successfully healed for 10000$"); } return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } |