03.10.2014, 10:36
I have this code to chose skills for players. When player spawns a textdraw popsup and asks for a selection of skill. But what I want is when user selects his skin on playerclassrequest, he would get his skill automatically. How can I do that?
Код:
case TD_MENU_SKILL_OPTIONS: { if (Option != -1) { if (Option >= 1 && Option <= Menu_Options[playerid] ) { //HideTextDrawMenu(playerid); TextDrawHideForPlayer(playerid, Menu_Title[playerid]); TextDrawHideForPlayer(playerid, Menu_Stats[playerid]); TextDrawHideForPlayer(playerid, Menu_StatsCont[playerid]); TextDrawHideForPlayer(playerid, Menu_End[playerid]); for(new r = 0; r < MAX_TEXTDRAW_ROWS; r++) { TextDrawHideForPlayer(playerid, Menu_Column1[playerid][r]); TextDrawHideForPlayer(playerid, Menu_Column2[playerid][r]); } //You Have Used A Free Skill Change. Free Skill Changes Remaining: 0 switch (Option) { case 1: { ShowTextDrawMenu(playerid, TD_MENU_INFO,"~g~Pick Pocket", 10, 0); ShowTextDrawMenuItems(playerid, 0, "You Can Steal Money From People~n~ ~n~~y~/rob [name/id] ~w~- Attempt To Rob A Player", " ", " ",0); PlayerInfo[playerid][pSkill] = SKILL_THIEF; SetPlayerClassWeapons(playerid); }