I have this code to chose skills for players. When player spawns a textdraw popsup and asks for a selection of skill. But what I want is when user selects his skin on playerclassrequest, he would get his skill automatically. How can I do that?
Код:
case TD_MENU_SKILL_OPTIONS:
{
if (Option != -1)
{
if (Option >= 1 && Option <= Menu_Options[playerid] )
{
//HideTextDrawMenu(playerid);
TextDrawHideForPlayer(playerid, Menu_Title[playerid]);
TextDrawHideForPlayer(playerid, Menu_Stats[playerid]);
TextDrawHideForPlayer(playerid, Menu_StatsCont[playerid]);
TextDrawHideForPlayer(playerid, Menu_End[playerid]);
for(new r = 0; r < MAX_TEXTDRAW_ROWS; r++)
{
TextDrawHideForPlayer(playerid, Menu_Column1[playerid][r]);
TextDrawHideForPlayer(playerid, Menu_Column2[playerid][r]);
}
//You Have Used A Free Skill Change. Free Skill Changes Remaining: 0
switch (Option)
{
case 1:
{
ShowTextDrawMenu(playerid, TD_MENU_INFO,"~g~Pick Pocket", 10, 0);
ShowTextDrawMenuItems(playerid, 0, "You Can Steal Money From People~n~ ~n~~y~/rob [name/id] ~w~- Attempt To Rob A Player", " ", " ",0);
PlayerInfo[playerid][pSkill] = SKILL_THIEF;
SetPlayerClassWeapons(playerid);
}