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When I change messageholelimit and ackslimit to 5000 and a player it exceeds 5000
It kick player whether server ?
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I understand that thing it's hard to say, what values need to use, because all gamemode'as is different. But still it's possible to set, from something, how to calculate or something, what value for ackslimit and so on will be well. And just give examples, how work that, when player can reach limit
[HLF]Southclaw
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It would be nice and useful to have some elaborated (and technical) explanations of what these values actually mean.
I remember reading what "message hole limit" is but not sure about "messages", "ack(nowledge)s" or especially "out of order messages".
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F5 helps a little @Southclaw.
[HLF]Southclaw
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I mean an in depth explanation in words from a dev explaining what the values actually mean in technical terms as well as what sort of exploits can be possible on what values.
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I get warning that somebody reach a ackslimit limit. I need to make bigger value, or maybe he is attacking my server, and this is well?
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but i put in server cfg "ackslimit 3000" but players still get like crash ..
Warning: client exceeded 'ackslimit' <IP> ( 1028 ) Limit: 1000/sec
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i did restart the server..
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I ask: Will the server kick all players OR only one player when player exceeds a limit xd